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*Pathfinder & Starfinder
Question regarding swarms
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<blockquote data-quote="Greenfield" data-source="post: 5750190" data-attributes="member: 6669384"><p>Check the beginning of that sentence: If knocked unconscious by non-lethal damage...</p><p></p><p>And yes, Gust of Wind is nice for this sort of thing. Flaywind Burst, which I mentioned, is Gust of Wind on steroids. Stronger winds, plus actual damage.</p><p></p><p>The remaining question, which applies to both <em>Gust of Wind</em> and <em>Flaywind Burst</em> is, what happens when only part of the swarm is in the path of the spell? Does the entire swarm get pushed back? (That seems wrong.)</p><p></p><p>Is the swarm automatically scattered? (That seems wrong too.)</p><p></p><p>Does the swarm cling together, ignoring the "push back" effect? (Again, it seems wrong.)</p><p></p><p>Splitting the swarm seems the most reasonable, in a real-world sense, but it makes such spells into automatic swarm-killers.</p><p></p><p>I'm trying to come up with a fair and reasonable answer, lest my DM's answer be neither fair nor reasonable.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5750190, member: 6669384"] Check the beginning of that sentence: If knocked unconscious by non-lethal damage... And yes, Gust of Wind is nice for this sort of thing. Flaywind Burst, which I mentioned, is Gust of Wind on steroids. Stronger winds, plus actual damage. The remaining question, which applies to both [I]Gust of Wind[/I] and [I]Flaywind Burst[/I] is, what happens when only part of the swarm is in the path of the spell? Does the entire swarm get pushed back? (That seems wrong.) Is the swarm automatically scattered? (That seems wrong too.) Does the swarm cling together, ignoring the "push back" effect? (Again, it seems wrong.) Splitting the swarm seems the most reasonable, in a real-world sense, but it makes such spells into automatic swarm-killers. I'm trying to come up with a fair and reasonable answer, lest my DM's answer be neither fair nor reasonable. [/QUOTE]
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