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General Tabletop Discussion
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Question regarding "Worked stone"
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<blockquote data-quote="frankthedm" data-source="post: 5765422" data-attributes="member: 1164"><p>A quick check of the <a href="http://www.d20srd.org/srd/dungeons.htm#walls" target="_blank">Dungeons Section of the DMG / SRD</a> give the relevant info on what unworked stone is.</p><p></p><p><strong>Unworked Stone Walls</strong></p><p>These surfaces are uneven and rarely flat. They are smooth to the touch but filled with tiny holes, hidden alcoves, and ledges at various heights. They’re also usually wet or at least damp, since it’s water that most frequently creates natural caves. When such a wall has an “other side,” the wall is usually at least 5 feet thick. It takes a DC 15 Climb check to move along an unworked stone wall. </p><p></p><p><strong>Natural Stone Floors</strong></p><p>The floor of a natural cave is as uneven as the walls. Caves rarely have flat surfaces of any great size. Rather, their floors have many levels. Some adjacent floor surfaces might vary in elevation by only a foot, so that moving from one to the other is no more difficult than negotiating a stair step, but in other places the floor might suddenly drop off or rise up several feet or more, requiring Climb checks to get from one surface to the other. Unless a path has been worn and well marked in the floor of a natural cave, it takes 2 squares of movement to enter a square with a natural stone floor, and the DC of Balance and Tumble checks increases by 5. Running and charging are impossible, except along paths.[/i]I would rule Wall of Stone "goes native" and counts as unworked because the spell WANTS to merge with existing stone. But RAW on that matter is anyone's guess.<s>You just answered the question with the word built.</s>EDIT: Retracting that statement. If the stone was from a natural collapse and merely placed into a wall formation, the ensuing wall would be subject to the spells in question.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 5765422, member: 1164"] A quick check of the [url=http://www.d20srd.org/srd/dungeons.htm#walls]Dungeons Section of the DMG / SRD[/url] give the relevant info on what unworked stone is. [B]Unworked Stone Walls[/B] These surfaces are uneven and rarely flat. They are smooth to the touch but filled with tiny holes, hidden alcoves, and ledges at various heights. They’re also usually wet or at least damp, since it’s water that most frequently creates natural caves. When such a wall has an “other side,” the wall is usually at least 5 feet thick. It takes a DC 15 Climb check to move along an unworked stone wall. [B]Natural Stone Floors[/B] The floor of a natural cave is as uneven as the walls. Caves rarely have flat surfaces of any great size. Rather, their floors have many levels. Some adjacent floor surfaces might vary in elevation by only a foot, so that moving from one to the other is no more difficult than negotiating a stair step, but in other places the floor might suddenly drop off or rise up several feet or more, requiring Climb checks to get from one surface to the other. Unless a path has been worn and well marked in the floor of a natural cave, it takes 2 squares of movement to enter a square with a natural stone floor, and the DC of Balance and Tumble checks increases by 5. Running and charging are impossible, except along paths.[/i]I would rule Wall of Stone "goes native" and counts as unworked because the spell WANTS to merge with existing stone. But RAW on that matter is anyone's guess.[s]You just answered the question with the word built.[/s]EDIT: Retracting that statement. If the stone was from a natural collapse and merely placed into a wall formation, the ensuing wall would be subject to the spells in question. [/QUOTE]
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