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General Tabletop Discussion
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Question: Spirit Guardians/Distant Spell metamagic interaction?
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<blockquote data-quote="gyor" data-source="post: 7639708" data-attributes="member: 6670153"><p>It occurs to me that maybe it's intentional that for some spells they use range for it's area of effect, like Spiritual Guardians, maybe it's why there is distant spell metamagic, but no enlarge metamagic like 3.5e. Enlarge metamagic seems like an obvious metamagic to have, but they don't, which surprised me when I read the sorcerer for the first time. But if Distance Spell situationally enlarges the area of effect spells when part or all of its area of effect is equal to range, then enlarge spell metamagic would be partly lredundant.</p><p></p><p> I'll also add that while Distant Spell doesn't have an specified effect for the range of self, it doesn't have anything that procludes spells with a range of self from benifiting. What I mean by that is distance spell doesn't include a provision for spells with a range of self, it also does exclude them, their is no provision that specifically bans them from being effected by distance spell.</p><p></p><p> That means logically by raw Spirit Guardians does benifit, and there is good reason to believe its intentional that it does. </p><p></p><p> Also it's not broken, at most you will reach 1 or 2 enemies more usually, at most and the Divine Soul gets to be further away from the front lines then the cleric, which given that the Divine Soul doesn't get the armour and weapons and so on of the Cleric, its a far trade off.</p><p></p><p> Where as extend spell is functionally like a second casting of the spell for 1 Sorcery point, right after the first.</p><p></p><p> edit: I just read the sage advice, Jeremy contradicts himself in it, he says it only effects spells with a range in feet, but lightening bolt has a range in feet, as well as self.</p></blockquote><p></p>
[QUOTE="gyor, post: 7639708, member: 6670153"] It occurs to me that maybe it's intentional that for some spells they use range for it's area of effect, like Spiritual Guardians, maybe it's why there is distant spell metamagic, but no enlarge metamagic like 3.5e. Enlarge metamagic seems like an obvious metamagic to have, but they don't, which surprised me when I read the sorcerer for the first time. But if Distance Spell situationally enlarges the area of effect spells when part or all of its area of effect is equal to range, then enlarge spell metamagic would be partly lredundant. I'll also add that while Distant Spell doesn't have an specified effect for the range of self, it doesn't have anything that procludes spells with a range of self from benifiting. What I mean by that is distance spell doesn't include a provision for spells with a range of self, it also does exclude them, their is no provision that specifically bans them from being effected by distance spell. That means logically by raw Spirit Guardians does benifit, and there is good reason to believe its intentional that it does. Also it's not broken, at most you will reach 1 or 2 enemies more usually, at most and the Divine Soul gets to be further away from the front lines then the cleric, which given that the Divine Soul doesn't get the armour and weapons and so on of the Cleric, its a far trade off. Where as extend spell is functionally like a second casting of the spell for 1 Sorcery point, right after the first. edit: I just read the sage advice, Jeremy contradicts himself in it, he says it only effects spells with a range in feet, but lightening bolt has a range in feet, as well as self. [/QUOTE]
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Question: Spirit Guardians/Distant Spell metamagic interaction?
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