Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Question: Spirit Guardians/Distant Spell metamagic interaction?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arial Black" data-source="post: 7642146" data-attributes="member: 6799649"><p>I can certainly accept that the way they chose to <strong>communicate</strong> which creatures can be affected by the spell was deliberately changed, while at the same time they did <strong>not</strong> change which creatures are actually affected.</p><p></p><p></p><p></p><p>Sure there is: clarity. It makes sense that things that work the same way should be presented the same way, for clarity.</p><p></p><p></p><p></p><p>Ergo, we can conclude that since WotC <strong>does</strong> consider that both ways mean the same creatures are affected, that they might as well take the opportunity to standardise their presentation of this style of spell.</p><p></p><p></p><p></p><p>I find it unwarranted to conclude that WotC writes spell blocks worrying about Distant Spell! </p><p></p><p></p><p></p><p><em>Spirit guardians</em>, similar to <em>thunderclap</em>, does not affect creatures the caster chooses to exclude. In fact, the spell description talks about 'they flit around you to a <strong>distance</strong> (i.e. 'range') of 15 feet'. Y'know, like you measure the <strong>range</strong> of each creature from the caster, in exactly the same way as you would measure the distance of a ray-type spell.</p><p></p><p>Whether 'range: 5 feet' or 'range: self (5-foot radius) is the form used, they result in exactly the same creatures being affected, and this remains true even if the caster can choose to exclude some creatures from being affected.</p><p></p><p>In fact, if they reprinted the PHB and changed the range entry of <em>spirit guardians</em> to 'range: 15 feet', <em>nothing would change about how the spell works!</em></p><p></p><p>Imagine one cleric was casting <em>spirit guardians</em> using 'range: self (15-foot radius)' and another cleric at the same table was casting the same spell using 'range: 15 feet', explain what difference it would make to which creatures are affected by the spell! We can already do this with the two versions of <em>thunderclap</em>.</p><p></p><p>If there is no difference in the way the spell works in the game world (since they are not aware of D&D game mechanics), then why would Distant Spell interact differently? What could be the cause if a different interaction when there is no difference in function of the spell?</p><p></p><p>Also, what does 'pbaoe' stand for?</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7642146, member: 6799649"] I can certainly accept that the way they chose to [B]communicate[/B] which creatures can be affected by the spell was deliberately changed, while at the same time they did [B]not[/B] change which creatures are actually affected. Sure there is: clarity. It makes sense that things that work the same way should be presented the same way, for clarity. Ergo, we can conclude that since WotC [B]does[/B] consider that both ways mean the same creatures are affected, that they might as well take the opportunity to standardise their presentation of this style of spell. I find it unwarranted to conclude that WotC writes spell blocks worrying about Distant Spell! [I]Spirit guardians[/I], similar to [I]thunderclap[/I], does not affect creatures the caster chooses to exclude. In fact, the spell description talks about 'they flit around you to a [B]distance[/B] (i.e. 'range') of 15 feet'. Y'know, like you measure the [B]range[/B] of each creature from the caster, in exactly the same way as you would measure the distance of a ray-type spell. Whether 'range: 5 feet' or 'range: self (5-foot radius) is the form used, they result in exactly the same creatures being affected, and this remains true even if the caster can choose to exclude some creatures from being affected. In fact, if they reprinted the PHB and changed the range entry of [I]spirit guardians[/I] to 'range: 15 feet', [I]nothing would change about how the spell works![/I] Imagine one cleric was casting [I]spirit guardians[/I] using 'range: self (15-foot radius)' and another cleric at the same table was casting the same spell using 'range: 15 feet', explain what difference it would make to which creatures are affected by the spell! We can already do this with the two versions of [I]thunderclap[/I]. If there is no difference in the way the spell works in the game world (since they are not aware of D&D game mechanics), then why would Distant Spell interact differently? What could be the cause if a different interaction when there is no difference in function of the spell? Also, what does 'pbaoe' stand for? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Question: Spirit Guardians/Distant Spell metamagic interaction?
Top