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Question thread for 25/4 Q&A with the D&D R&D
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<blockquote data-quote="MoonSong" data-source="post: 6292705" data-attributes="member: 6689464"><p>Well we know a Q&A with the R&D for Next will be held tomorrow at 11 AM PST. Since many of us won't be available at that time. What kind of questions and doubts do you have that you wish someone else would ask for you? What questions would you ask if you had the chance? </p><p></p><p>Me, I think I would ask about the fate of the Aasimar for the edition. (Devas were awesome on their own, but they fill a very different niche and aren't really the same. Kalashtar came closer to it), and if they still plan on keeping the favored soul as a sorcerer subclass as we were told long ago. Also would like to ask if they are still keen on keeping score prerrequisites for Multiclassing, since as they currently are they make nothing to truly prevent abuse while preventing legitimate and reasonable uses (like organic character growth, for a non-planner a 13 is tad too high, for an optimizer is too low).</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6292705, member: 6689464"] Well we know a Q&A with the R&D for Next will be held tomorrow at 11 AM PST. Since many of us won't be available at that time. What kind of questions and doubts do you have that you wish someone else would ask for you? What questions would you ask if you had the chance? Me, I think I would ask about the fate of the Aasimar for the edition. (Devas were awesome on their own, but they fill a very different niche and aren't really the same. Kalashtar came closer to it), and if they still plan on keeping the favored soul as a sorcerer subclass as we were told long ago. Also would like to ask if they are still keen on keeping score prerrequisites for Multiclassing, since as they currently are they make nothing to truly prevent abuse while preventing legitimate and reasonable uses (like organic character growth, for a non-planner a 13 is tad too high, for an optimizer is too low). [/QUOTE]
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Question thread for 25/4 Q&A with the D&D R&D
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