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Question: Wizard/ Dual magic missile
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<blockquote data-quote="RangerWickett" data-source="post: 5269628" data-attributes="member: 63"><p>This thread reminded me of a PC I played in Red Hand of Doom in 3e. I was a full-plate-wearing gnome sorcerer who had done my thesis on magic missile. I had the Arcane Thesis feat, which let me reduce the level modification of metamagic by 1 each, but only for magic missile.</p><p></p><p>At 10th level, I could use my 5th level spell slots to cast still (+0) empowered (+1) twinned (+3) magic missiles (level 1). An unerring 15d4+15. Oh, and I could do that without extending the spell's casting time.</p><p></p><p>Add to that the level 4 celerity spell, which let me get a bonus standard action now (at any time, even as an interrupt) in exchange for dazing myself next round. </p><p></p><p>I had two shining moments. The 2nd was when I died. We had foolishly dimension door'ed up a 100 ft. shaft, hoping to ambush the badguys, only to discover a huge silence spell. 3/5 of our party were spellcasters, completely boned in this environment, so I sacrificed myself. I jumped back down the shaft, celerity'ed in mid-air once I was out of the silence aura, and cast a dispel magic to take out the ward. The first thing the rest of the party heard after that was the oddly squishy clanging sound of me hitting the bottom of the shaft.</p><p></p><p> </p><p>Before that, though, I managed to off a very annoying badguy. We ran across a night hag, who saw us, turned ethereal, and tried to run. By weird random chance, I had the right mix of gear and powers to a) see her invisible ethereal body, b) tag her once with 15d4+15 force damage that wasn't reduced by being ethereal, and then c) finish her off with a celerity'd repeat before she could get out of line of sight. 105 damage in an instant, without a single attack roll.</p><p></p><p>Magical machine gun indeed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5269628, member: 63"] This thread reminded me of a PC I played in Red Hand of Doom in 3e. I was a full-plate-wearing gnome sorcerer who had done my thesis on magic missile. I had the Arcane Thesis feat, which let me reduce the level modification of metamagic by 1 each, but only for magic missile. At 10th level, I could use my 5th level spell slots to cast still (+0) empowered (+1) twinned (+3) magic missiles (level 1). An unerring 15d4+15. Oh, and I could do that without extending the spell's casting time. Add to that the level 4 celerity spell, which let me get a bonus standard action now (at any time, even as an interrupt) in exchange for dazing myself next round. I had two shining moments. The 2nd was when I died. We had foolishly dimension door'ed up a 100 ft. shaft, hoping to ambush the badguys, only to discover a huge silence spell. 3/5 of our party were spellcasters, completely boned in this environment, so I sacrificed myself. I jumped back down the shaft, celerity'ed in mid-air once I was out of the silence aura, and cast a dispel magic to take out the ward. The first thing the rest of the party heard after that was the oddly squishy clanging sound of me hitting the bottom of the shaft. Before that, though, I managed to off a very annoying badguy. We ran across a night hag, who saw us, turned ethereal, and tried to run. By weird random chance, I had the right mix of gear and powers to a) see her invisible ethereal body, b) tag her once with 15d4+15 force damage that wasn't reduced by being ethereal, and then c) finish her off with a celerity'd repeat before she could get out of line of sight. 105 damage in an instant, without a single attack roll. Magical machine gun indeed. :) [/QUOTE]
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Question: Wizard/ Dual magic missile
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