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Questionable morals - PC's killing children
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<blockquote data-quote="Umbran" data-source="post: 185309" data-attributes="member: 177"><p>The very first thing I'd do is stop using a dark color for text on message boards that use a dark background <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> [edit: okay, you fixed that while I was typing]</p><p></p><p>Whether this counts as an evil act depends a bit on your take on alignments and creatures. If, in your world, evil is "the nature of the beast", and essentially no hobgoblin grows up to be good, then the act probably isn't evil. If, however, hobgoblin evil is more a cultural thing and the children have free will to choose their path, then the act is rather nastier.</p><p></p><p>As for the celestial... What would be his purpose? To punish the character and keep him within his alignment? If so, my answer is No. Big No.</p><p></p><p>PCs are supposed to have free will. You don't <em>enforce</em> alignment. Alignment is not supposed to be a restriction on character actions. Alignment is instead the <em>result</em> of character actions. The actions choose the alignment, not the other way around. You don't tell a player, "Your character cannot do that, because he is of Good alignment." You tell a player, "Having done that, you are now less Good than you were."</p><p></p><p>Alignment is not a rule the character must follow, it is a guideline for the DM to know how certain things (like Protection from Evil spells) interact with the character. Characters who act in an evil manner should suffer the natural consequences for their actions, but you shouldn't go out of your way to create new conseqences (like a celestial following him for no reason). The problem will probably self-correct as the other players realize this character is a menace.</p></blockquote><p></p>
[QUOTE="Umbran, post: 185309, member: 177"] The very first thing I'd do is stop using a dark color for text on message boards that use a dark background :) [edit: okay, you fixed that while I was typing] Whether this counts as an evil act depends a bit on your take on alignments and creatures. If, in your world, evil is "the nature of the beast", and essentially no hobgoblin grows up to be good, then the act probably isn't evil. If, however, hobgoblin evil is more a cultural thing and the children have free will to choose their path, then the act is rather nastier. As for the celestial... What would be his purpose? To punish the character and keep him within his alignment? If so, my answer is No. Big No. PCs are supposed to have free will. You don't [i]enforce[/i] alignment. Alignment is not supposed to be a restriction on character actions. Alignment is instead the [i]result[/i] of character actions. The actions choose the alignment, not the other way around. You don't tell a player, "Your character cannot do that, because he is of Good alignment." You tell a player, "Having done that, you are now less Good than you were." Alignment is not a rule the character must follow, it is a guideline for the DM to know how certain things (like Protection from Evil spells) interact with the character. Characters who act in an evil manner should suffer the natural consequences for their actions, but you shouldn't go out of your way to create new conseqences (like a celestial following him for no reason). The problem will probably self-correct as the other players realize this character is a menace. [/QUOTE]
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