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Questionable morals - PC's killing children
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<blockquote data-quote="ConcreteBuddha" data-source="post: 186518" data-attributes="member: 3139"><p><strong>IMHO:</strong></p><p></p><p>Okay, this is how I handle the situation:</p><p></p><p>Hobgoblins are a warlike race by default. Just as humans are taught how to speak from an early age, hobgoblins are taught how to fight and hate. In fact, hobgoblins are taught how to fight <strong> before </strong> they can speak. All hobgoblins of any age know how to use weapons (or any attack form) and will use them to attack every intruder. Weak hobgoblins do not exist. There are no old, useless hobgoblins. (They have already been killed off.) </p><p></p><p>Hobgoblins do not have "children" in the human since of the word. They have "offspring". Hobgoblins are cannibalistic, cruel, and sadistic and their offspring are equally cannibalistic, cruel and sadistic.</p><p></p><p>With this being said, there are no "whimpering, huddling, crying hobgoblin children." Those offspring that cry and whimper are sacrificed to the gods for the strength of the hobgoblin race. All hobgoblins fight, torture, and destroy, even the offspring. Hobgoblins do not surrender, as surrendering is weak. Those that would surrender to the PCs have already been found and rooted out by the hobgoblins for extermination.</p><p></p><p>The "usually LE" aspect of alignment only applies when a specific hobgoblin was not raised within the hobgoblin culture. The inherent instinctual tendencies towards evil are still there, but the hobgoblin is not forced to be LE because of society.</p><p></p><p>This makes it really easy for the PCs because they rarely have to deal with the "children" and "captives" aspects. The entire lair of hobgoblins will attack them on sight. Even the very young offspring will bite and scratch and attempt to kill the PCs. Holding a hobgoblin baby is like holding an enraged badger with rabies.</p><p></p><p>This approach allows the act of killing to be evil while at the same time the PCs can justify the act as self defense of the village, town, castle, etc...</p><p></p><p>If my players ever see a Hobgoblin that does <strong> not </strong> attack them on sight, then they are not justified in killing it "just because it's a hobgoblin."</p><p></p><p>But these hobgoblins are as rare as rare can be. And they are not huddled up in hobgoblin lairs just waiting for the PCs to arrive...</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 186518, member: 3139"] [b]IMHO:[/b] Okay, this is how I handle the situation: Hobgoblins are a warlike race by default. Just as humans are taught how to speak from an early age, hobgoblins are taught how to fight and hate. In fact, hobgoblins are taught how to fight [B] before [/B] they can speak. All hobgoblins of any age know how to use weapons (or any attack form) and will use them to attack every intruder. Weak hobgoblins do not exist. There are no old, useless hobgoblins. (They have already been killed off.) Hobgoblins do not have "children" in the human since of the word. They have "offspring". Hobgoblins are cannibalistic, cruel, and sadistic and their offspring are equally cannibalistic, cruel and sadistic. With this being said, there are no "whimpering, huddling, crying hobgoblin children." Those offspring that cry and whimper are sacrificed to the gods for the strength of the hobgoblin race. All hobgoblins fight, torture, and destroy, even the offspring. Hobgoblins do not surrender, as surrendering is weak. Those that would surrender to the PCs have already been found and rooted out by the hobgoblins for extermination. The "usually LE" aspect of alignment only applies when a specific hobgoblin was not raised within the hobgoblin culture. The inherent instinctual tendencies towards evil are still there, but the hobgoblin is not forced to be LE because of society. This makes it really easy for the PCs because they rarely have to deal with the "children" and "captives" aspects. The entire lair of hobgoblins will attack them on sight. Even the very young offspring will bite and scratch and attempt to kill the PCs. Holding a hobgoblin baby is like holding an enraged badger with rabies. This approach allows the act of killing to be evil while at the same time the PCs can justify the act as self defense of the village, town, castle, etc... If my players ever see a Hobgoblin that does [B] not [/B] attack them on sight, then they are not justified in killing it "just because it's a hobgoblin." But these hobgoblins are as rare as rare can be. And they are not huddled up in hobgoblin lairs just waiting for the PCs to arrive... [/QUOTE]
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