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Questionable morals - PC's killing children
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<blockquote data-quote="ConcreteBuddha" data-source="post: 186963" data-attributes="member: 3139"><p><strong>Re: Re: IMHO:</strong></p><p></p><p></p><p></p><p>Dude, you just took <em> that </em> out of context. First line of my post:</p><p></p><p><strong> "Okay, this is how I handle the situation:" </strong></p><p></p><p>I did not say: this is how you should handle the situation, or this is how all of us should deal with the situation. I said "this is how <strong> I </strong> handle" the situation. With that being said:</p><p></p><p>If you are not happy with your PCs reactions to killing off hobgoblin "children", then it's not completely the PCs fault. You stuck the PCs in an unwinnable situation and were unhappy when they didn't win. That's not generally the PCs fault, IMHO.</p><p></p><p>If taking prisoners and captives is common in their culture, then the PCs should have known this before setting out. Why? Because they just spent years growing up in a town/castle/village where captive orcs, hobgoblins, goblins and kobolds are regularly brought in as captives by other adventurers and the military.</p><p></p><p>If taking monster prisoners is not allowed in the PCs culture, then:</p><p></p><p>1) That culture is evil.</p><p>2) PCs have no place to take these "children".</p><p>3) Leaving the "children" would be evil.</p><p>4) Killing the "children" would be evil.</p><p></p><p>The above means that the PCs would turn into "monster babysitters". If that is fun for you and your group, neat. <strong> I </strong> call that an unwinnable situation.</p><p>.</p><p>.</p><p>.</p><p></p><p></p><p>The alignment of a society does not dictate the alignment of it's members even in the most restrictive of <strong> human </strong> societies. Since hobgoblins are a completely different species, why can the opposite not be true?</p><p></p><p></p><p></p><p></p><p><strong> 1) </strong> In a society where <em> detect good </em> and <em> detect chaos </em> are a given, a CG character cannot survive to adulthood in a LE society (except in bizarre circumstances).</p><p></p><p>Nazi germany is not a good example of a LE culture because to relate that to hobgoblins is to disregard magic, species, and the fact that the entire culture is seeped in LE (by the gods, nonetheless).</p><p></p><p>Magic plays a crucial part in this. I honestly think that hobgoblin clerics scan the populace for good and chaotic offspring and then slay those they find. Maybe this is what Nazi germany was headed towards in the long run... (genetic testing)</p><p></p><p>I see hobgoblin culture as taking all extreme Nazis, putting them on another planet with the best technology to date, and coming back in 3000 years. Then you *might* have an accurate picture of the vileness of hobgoblin culture.</p><p>.</p><p>.</p><p><strong> 2) </strong> Nazis are still human. To make hobgoblins just ugly humans is to do them a disservice. They are a distinct and powerful species. They treat humans (and all other races) as cattle, and they should be played as such.</p><p>.</p><p>.</p><p><strong> 3) </strong> I don't know where you are getting your "exactly 51%". It's my understanding that the book says "The majority (more than 50%) of these creatures have the given alignment." ---MM pg 12</p><p></p><p>As in anywhere from 51-99% of the creaures have that alignment. And if you want, here would be the breakdown in my specific hobgoblin culture:</p><p></p><p>70% LE</p><p>15% NE</p><p>10% LN</p><p>5% N</p><p></p><p>Any good or chaotic creatures are an extremely rare occurance, completely obvious to my players and a plot thread that I put in the game, not a side effect of slaying a tribe.</p><p></p><p>I do not like the idea of little hobgoblins being weak and whimpering, and then all of a sudden they hate humans fanatically. Same thing goes for orcs, goblins and kobolds.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 186963, member: 3139"] [b]Re: Re: IMHO:[/b] Dude, you just took [I] that [/I] out of context. First line of my post: [B] "Okay, this is how I handle the situation:" [/B] I did not say: this is how you should handle the situation, or this is how all of us should deal with the situation. I said "this is how [B] I [/B] handle" the situation. With that being said: If you are not happy with your PCs reactions to killing off hobgoblin "children", then it's not completely the PCs fault. You stuck the PCs in an unwinnable situation and were unhappy when they didn't win. That's not generally the PCs fault, IMHO. If taking prisoners and captives is common in their culture, then the PCs should have known this before setting out. Why? Because they just spent years growing up in a town/castle/village where captive orcs, hobgoblins, goblins and kobolds are regularly brought in as captives by other adventurers and the military. If taking monster prisoners is not allowed in the PCs culture, then: 1) That culture is evil. 2) PCs have no place to take these "children". 3) Leaving the "children" would be evil. 4) Killing the "children" would be evil. The above means that the PCs would turn into "monster babysitters". If that is fun for you and your group, neat. [B] I [/B] call that an unwinnable situation. . . . The alignment of a society does not dictate the alignment of it's members even in the most restrictive of [B] human [/B] societies. Since hobgoblins are a completely different species, why can the opposite not be true? [B] 1) [/B] In a society where [I] detect good [/I] and [I] detect chaos [/I] are a given, a CG character cannot survive to adulthood in a LE society (except in bizarre circumstances). Nazi germany is not a good example of a LE culture because to relate that to hobgoblins is to disregard magic, species, and the fact that the entire culture is seeped in LE (by the gods, nonetheless). Magic plays a crucial part in this. I honestly think that hobgoblin clerics scan the populace for good and chaotic offspring and then slay those they find. Maybe this is what Nazi germany was headed towards in the long run... (genetic testing) I see hobgoblin culture as taking all extreme Nazis, putting them on another planet with the best technology to date, and coming back in 3000 years. Then you *might* have an accurate picture of the vileness of hobgoblin culture. . . [B] 2) [/B] Nazis are still human. To make hobgoblins just ugly humans is to do them a disservice. They are a distinct and powerful species. They treat humans (and all other races) as cattle, and they should be played as such. . . [B] 3) [/B] I don't know where you are getting your "exactly 51%". It's my understanding that the book says "The majority (more than 50%) of these creatures have the given alignment." ---MM pg 12 As in anywhere from 51-99% of the creaures have that alignment. And if you want, here would be the breakdown in my specific hobgoblin culture: 70% LE 15% NE 10% LN 5% N Any good or chaotic creatures are an extremely rare occurance, completely obvious to my players and a plot thread that I put in the game, not a side effect of slaying a tribe. I do not like the idea of little hobgoblins being weak and whimpering, and then all of a sudden they hate humans fanatically. Same thing goes for orcs, goblins and kobolds. [/QUOTE]
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