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Questionable morals - PC's killing children
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<blockquote data-quote="Hejdun" data-source="post: 187627" data-attributes="member: 839"><p>Ok, fine, let's bring up this point.</p><p></p><p>You spare the children, now what? Do you let them starve to death in a few weeks? Do you let them die due to lack of shelter? Do you let them be wiped out by the first wolf they run across? (since they are helpless, by your definition. No one in that group fights in the face of danger, they cower. Any one, single person could wipe out all of them with little trouble.) I mean, all of those all come to the same end, they all die.</p><p></p><p>That said, is just walking away from the hobgoblin children evil? If you said that killing the children was evil, then isn't just letting nature kill them just as evil? If not, I would like a justification.</p><p></p><p>Ok, now what would be the ideal "good" situation? Leaving them alone is just as good as killing them, so that's more evil than good (depending on what you answered above). Ok, so let's say you give them some way for them to live on their own. Oops, you just committed evil by helping an evil race (at least half of those children are evil, most likely 80-95%). In 5-10 years, they will just be another roving hobgoblin warband, raping, pillaging, and murdering. Definately not good.</p><p></p><p>All right, you went all out. You bought a few acres of land in a secluded wilderness, you give them a means to get their own food, you shelter them. You have spend thousands of gold to provide for the welfare of these predominately evil children. You have spent years of game time teaching them the morals of good, and what good does (besides kill their parents). You might convert, oh, say half of the evil ones (not unrealistic, since they are almost gaurenteed to have been taught the ways of evil since the day they were born). What do you do with the other (roughly 40-50%, but that's very roughtly) hobgoblins that stick to their evil ways? Kill them?</p><p></p><p>Ok, you've spent 10 years of game time babying the hobgoblin kids. You've spent the past decade teaching the ways of good to them. You have weeded the good from the bad, killing or driving out (evil, btw) the evil hobgoblins. You send your babies out into the real world, and due to natural intuition, are shot on sight in almost all civilized lands.</p><p></p><p>So, what's the ideal 'good' situation? As far as I can tell, the truely "good" option is to spent thousands of gp on them, years and years of game time, and enough land to shelter them and keep them isolated. Other than that, it's basically a catch 22.</p></blockquote><p></p>
[QUOTE="Hejdun, post: 187627, member: 839"] Ok, fine, let's bring up this point. You spare the children, now what? Do you let them starve to death in a few weeks? Do you let them die due to lack of shelter? Do you let them be wiped out by the first wolf they run across? (since they are helpless, by your definition. No one in that group fights in the face of danger, they cower. Any one, single person could wipe out all of them with little trouble.) I mean, all of those all come to the same end, they all die. That said, is just walking away from the hobgoblin children evil? If you said that killing the children was evil, then isn't just letting nature kill them just as evil? If not, I would like a justification. Ok, now what would be the ideal "good" situation? Leaving them alone is just as good as killing them, so that's more evil than good (depending on what you answered above). Ok, so let's say you give them some way for them to live on their own. Oops, you just committed evil by helping an evil race (at least half of those children are evil, most likely 80-95%). In 5-10 years, they will just be another roving hobgoblin warband, raping, pillaging, and murdering. Definately not good. All right, you went all out. You bought a few acres of land in a secluded wilderness, you give them a means to get their own food, you shelter them. You have spend thousands of gold to provide for the welfare of these predominately evil children. You have spent years of game time teaching them the morals of good, and what good does (besides kill their parents). You might convert, oh, say half of the evil ones (not unrealistic, since they are almost gaurenteed to have been taught the ways of evil since the day they were born). What do you do with the other (roughly 40-50%, but that's very roughtly) hobgoblins that stick to their evil ways? Kill them? Ok, you've spent 10 years of game time babying the hobgoblin kids. You've spent the past decade teaching the ways of good to them. You have weeded the good from the bad, killing or driving out (evil, btw) the evil hobgoblins. You send your babies out into the real world, and due to natural intuition, are shot on sight in almost all civilized lands. So, what's the ideal 'good' situation? As far as I can tell, the truely "good" option is to spent thousands of gp on them, years and years of game time, and enough land to shelter them and keep them isolated. Other than that, it's basically a catch 22. [/QUOTE]
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