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Questionable morals - PC's killing children
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<blockquote data-quote="Elder-Basilisk" data-source="post: 188627" data-attributes="member: 3146"><p>I'm sure SHARK has a good answer to this but half-orcs being a PC playable race no more negates inherent evilness of orcs in a setting than having half-fiends or teiflings as a playable race negates the inherent evilness of devils.</p><p></p><p>There are any number of cosmological reasons why all orcs could be inherently evil but half-orcs could be redeemable (for instance, orcs are the degenerate remnants of humans from a long dead empire who sold their souls and the souls of all their descendants to devils in the far past so all orcs are soulless and evil but if they rape or seduce a human outside of marraige, that isn't legally their legitimate offspring so the devils are not entitled to take its soul). There are also possible cultural reasons such as ConcreteBhudda suggested which would ensure that orcs/hobgoblins were all evil from the youngest on up but that half-orcs raised in human society wouldn't necessarily be the same.</p><p></p><p>I believe that SHARK's various posts over the years have demonstrated that he does not run a "house of cards" for where evil humanoids exist only to menace "Deity-Fearing ex-marine-influenced PC's" but rather a rich and developed world in which creatures have distinct cultures and natures which may actually be different from how we've been trained to think of human nature in the western world. He has not held up "grim and gritty" as a goal for his campaign or any other. He does favor a well defined morality for a campaign world that doesn't assume that all other races are simply humans with funny ears, noses, or teeth. After all, if all orcs have the same range of moral choices as humans and can interbreed with humans then they're just humans with a perverse, primitive culture and bad teeth. If orcs (or hobgoblins for that matter), however, are not moral free agents for one reason or another that makes them something entirely different.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 188627, member: 3146"] I'm sure SHARK has a good answer to this but half-orcs being a PC playable race no more negates inherent evilness of orcs in a setting than having half-fiends or teiflings as a playable race negates the inherent evilness of devils. There are any number of cosmological reasons why all orcs could be inherently evil but half-orcs could be redeemable (for instance, orcs are the degenerate remnants of humans from a long dead empire who sold their souls and the souls of all their descendants to devils in the far past so all orcs are soulless and evil but if they rape or seduce a human outside of marraige, that isn't legally their legitimate offspring so the devils are not entitled to take its soul). There are also possible cultural reasons such as ConcreteBhudda suggested which would ensure that orcs/hobgoblins were all evil from the youngest on up but that half-orcs raised in human society wouldn't necessarily be the same. I believe that SHARK's various posts over the years have demonstrated that he does not run a "house of cards" for where evil humanoids exist only to menace "Deity-Fearing ex-marine-influenced PC's" but rather a rich and developed world in which creatures have distinct cultures and natures which may actually be different from how we've been trained to think of human nature in the western world. He has not held up "grim and gritty" as a goal for his campaign or any other. He does favor a well defined morality for a campaign world that doesn't assume that all other races are simply humans with funny ears, noses, or teeth. After all, if all orcs have the same range of moral choices as humans and can interbreed with humans then they're just humans with a perverse, primitive culture and bad teeth. If orcs (or hobgoblins for that matter), however, are not moral free agents for one reason or another that makes them something entirely different. [/QUOTE]
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