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Questionable morals - PC's killing children
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<blockquote data-quote="coyote6" data-source="post: 193401" data-attributes="member: 1225"><p>That's what I was thinking. A gritty, realistic campaign is all shades of gray, not Good and Evil, with a little bit between the two. A gritty, realistic campaign doesn't have objective, easily determinable morality. The "good" humans will hire a company of hobgoblin mercenaries, and then betray them to save money, leaving the "evil" hobgoblins, who kept their word 'til the bitter end, to struggle to survive. </p><p></p><p>For a fictional example, the people of the Black Company are, relatively speaking, pretty clearly the "good guys" of their setting -- even when they're working for the Evil Empire, they still come off better than the "heroic rebels" they're fighting. But the last Free Company of Khatovar isn't particularly "good" -- they murder, steal, assassinate, pillage, and more. Their opponents are just generally even worse. Except when they aren't -- like Lady, who seemed pretty darned wicked, yet her empire actually seems to eventually end up like a decent place to live for most people, and she herself turns out to have had motivations that were far more complicated than "she's evil".</p><p></p><p>But that's just me. "Realistic" and "gritty" means, to me, "like the real world", where things are more complicated than D&D, and no one can <em>detect evil</em>.</p></blockquote><p></p>
[QUOTE="coyote6, post: 193401, member: 1225"] That's what I was thinking. A gritty, realistic campaign is all shades of gray, not Good and Evil, with a little bit between the two. A gritty, realistic campaign doesn't have objective, easily determinable morality. The "good" humans will hire a company of hobgoblin mercenaries, and then betray them to save money, leaving the "evil" hobgoblins, who kept their word 'til the bitter end, to struggle to survive. For a fictional example, the people of the Black Company are, relatively speaking, pretty clearly the "good guys" of their setting -- even when they're working for the Evil Empire, they still come off better than the "heroic rebels" they're fighting. But the last Free Company of Khatovar isn't particularly "good" -- they murder, steal, assassinate, pillage, and more. Their opponents are just generally even worse. Except when they aren't -- like Lady, who seemed pretty darned wicked, yet her empire actually seems to eventually end up like a decent place to live for most people, and she herself turns out to have had motivations that were far more complicated than "she's evil". But that's just me. "Realistic" and "gritty" means, to me, "like the real world", where things are more complicated than D&D, and no one can [i]detect evil[/i]. [/QUOTE]
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