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Questioning Dangerous Prisoners
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<blockquote data-quote="takyris" data-source="post: 405438" data-attributes="member: 5171"><p>I've never had to torture my PCs, but if I did, I'd use the following:</p><p></p><p>Torturer's check --> Profession(Torturer), which takes 10 minutes. Anything less than that and you're just hitting the guy for damage and shouting "Talk! TALK!"</p><p></p><p>Possible synergy bonuses from Intimidate and Sense Motive, as well as having a well-stocked torture chamber. </p><p></p><p>The DC is set at the Torturer's check -10. (A novice with 4 ranks who rolled a 20 would set a save DC of 14).</p><p></p><p>Victim gets a Fortitude save. Each time he passes, he's fine.</p><p></p><p>When he fails a Fortitude save, he has to make a Will save. If he passes that, he's still fine.</p><p></p><p>When he fails the Will save, he starts blubbering and will say anything they want.</p><p></p><p>Each hour gives the Victim a -1 on his saves, but the Torturer also gets a -1 penalty as he begins to tire. Unfortunately for the Victim, most Torturers work in pairs, letting one rest while the other does his work...</p><p></p><p>If the Victim passes three consecutive saves by 5 or more, he need no longer make saves against torture committed by that torturer for one day. He has seen through the suffering the torturer has inflicted upon him and laughed in the face of pain.</p><p></p><p>- - - - -</p><p></p><p>As for PCs doing the torturing, I'd classify it as bad. I wouldn't tell them not to do it, but they'd slide a few ticks toward evil. Of course, in some cases, sliding a few ticks toward evil is an acceptible loss compared to the consequences of not finding out.</p><p></p><p>If I had a child, and someone had my child buried alive and running out of air, I would do whatever I had to do to get that someone to talk. Hey, I used to be Catholic. I can always go to confession.</p><p></p><p>In D&Dland, I'd say that Greater Command, Quest, and Charm Person spells can work pretty well. Depending on how you rule Dominate Person, that would work fine as well. Some people rule that Dominate just turns you into a puppet, but the DMG uses an example where a dominated person is ordered to hand over their most valuable item, and does so -- which implies that the dominator has access to the brain. So you could Dominate them and say, "Answer this man's questions truthfully and unambiguously to the best of your ability."</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 405438, member: 5171"] I've never had to torture my PCs, but if I did, I'd use the following: Torturer's check --> Profession(Torturer), which takes 10 minutes. Anything less than that and you're just hitting the guy for damage and shouting "Talk! TALK!" Possible synergy bonuses from Intimidate and Sense Motive, as well as having a well-stocked torture chamber. The DC is set at the Torturer's check -10. (A novice with 4 ranks who rolled a 20 would set a save DC of 14). Victim gets a Fortitude save. Each time he passes, he's fine. When he fails a Fortitude save, he has to make a Will save. If he passes that, he's still fine. When he fails the Will save, he starts blubbering and will say anything they want. Each hour gives the Victim a -1 on his saves, but the Torturer also gets a -1 penalty as he begins to tire. Unfortunately for the Victim, most Torturers work in pairs, letting one rest while the other does his work... If the Victim passes three consecutive saves by 5 or more, he need no longer make saves against torture committed by that torturer for one day. He has seen through the suffering the torturer has inflicted upon him and laughed in the face of pain. - - - - - As for PCs doing the torturing, I'd classify it as bad. I wouldn't tell them not to do it, but they'd slide a few ticks toward evil. Of course, in some cases, sliding a few ticks toward evil is an acceptible loss compared to the consequences of not finding out. If I had a child, and someone had my child buried alive and running out of air, I would do whatever I had to do to get that someone to talk. Hey, I used to be Catholic. I can always go to confession. In D&Dland, I'd say that Greater Command, Quest, and Charm Person spells can work pretty well. Depending on how you rule Dominate Person, that would work fine as well. Some people rule that Dominate just turns you into a puppet, but the DMG uses an example where a dominated person is ordered to hand over their most valuable item, and does so -- which implies that the dominator has access to the brain. So you could Dominate them and say, "Answer this man's questions truthfully and unambiguously to the best of your ability." -Tacky [/QUOTE]
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