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Questioning Nat 20's: Opposing Skills Checks.
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<blockquote data-quote="Benjamin Olson" data-source="post: 8423606" data-attributes="member: 6988941"><p>Per the official rules nat 20s are only special on attacks and death saves. This is fuddy-duddy and boring. Yes you could try to train players to not get excited by nat 20s on ability checks, but that just kills a source of fun at most tables in favor of... accounting. And the price they pay for nat 20s being special is that sometimes the specialness works against them.</p><p></p><p>This is not to say that a nat20 should be instant success on anything, but for purposes of a contested check (or if for some reason I'm letting someone roll for an impossible task) I'd let it count as equivalent to a 25 or so on the die. Exceptional success within the realm that success is possible, is the idea. Certainly I would let a nat 20 beat a contested check that with bonuses came out just a couple points higher.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8423606, member: 6988941"] Per the official rules nat 20s are only special on attacks and death saves. This is fuddy-duddy and boring. Yes you could try to train players to not get excited by nat 20s on ability checks, but that just kills a source of fun at most tables in favor of... accounting. And the price they pay for nat 20s being special is that sometimes the specialness works against them. This is not to say that a nat20 should be instant success on anything, but for purposes of a contested check (or if for some reason I'm letting someone roll for an impossible task) I'd let it count as equivalent to a 25 or so on the die. Exceptional success within the realm that success is possible, is the idea. Certainly I would let a nat 20 beat a contested check that with bonuses came out just a couple points higher. [/QUOTE]
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