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General Tabletop Discussion
*Pathfinder & Starfinder
Questions a/b Fighter builds
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<blockquote data-quote="hong" data-source="post: 1517597" data-attributes="member: 537"><p>There are three basic fighter builds that come to mind right now:</p><p> </p><p>1. Sword + shield, heavy armour, full defense route</p><p> </p><p>2. Lightly armoured, Spring Attack + Tumble, light fighter/swashbuckler route (usually fighter/rogue)</p><p> </p><p>3. Two-handed weapon, high Str, full offense route (usually barb or fighter/barb)</p><p> </p><p>Of these builds, I've tended to see that 1) and 2) have the best survivability. If done well, not many things can hit a tank with maxed-out defenses, so they can stay in the middle of combat and keep swinging. The Spring Attack fighter is less well protected, but if they keep moving (haste/boots of speed are very useful), they can avoid being smacked down.</p><p> </p><p>The full-offense build 3), OTOH, tends to be very risky. You'll dish out awesome amounts of damage, but it's also almost guaranteed that you'll take awesome damage in return. Even though barbarians get d12 HD, it just isn't enough to compensate. The two fighter/barbs IMC have died the most often of all the PCs; one twice, and the other three times. They've also been taken down to negative hp far more often than anyone else. The knight in full plate and shield, OTOH, has yet to die, although he's come close a couple of times.</p></blockquote><p></p>
[QUOTE="hong, post: 1517597, member: 537"] There are three basic fighter builds that come to mind right now: 1. Sword + shield, heavy armour, full defense route 2. Lightly armoured, Spring Attack + Tumble, light fighter/swashbuckler route (usually fighter/rogue) 3. Two-handed weapon, high Str, full offense route (usually barb or fighter/barb) Of these builds, I've tended to see that 1) and 2) have the best survivability. If done well, not many things can hit a tank with maxed-out defenses, so they can stay in the middle of combat and keep swinging. The Spring Attack fighter is less well protected, but if they keep moving (haste/boots of speed are very useful), they can avoid being smacked down. The full-offense build 3), OTOH, tends to be very risky. You'll dish out awesome amounts of damage, but it's also almost guaranteed that you'll take awesome damage in return. Even though barbarians get d12 HD, it just isn't enough to compensate. The two fighter/barbs IMC have died the most often of all the PCs; one twice, and the other three times. They've also been taken down to negative hp far more often than anyone else. The knight in full plate and shield, OTOH, has yet to die, although he's come close a couple of times. [/QUOTE]
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Questions a/b Fighter builds
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