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<blockquote data-quote="Jester David" data-source="post: 7500218" data-attributes="member: 37579"><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span><span style="color: #222222"><span style="font-family: 'Arial'">Correct. This is not codified. The PCs can’t just throw a dice and recognize a brand new monster from the latest book along with their weaknesses,</span></span></span></span></p><p></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'">If the DM rules, a character can make an Intelligence (Arcana) check, or Religion to identify a monster. But the DM sets the DC and decides what’s revealed. </span></span></span></span></p><p></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span><span style="color: #222222"><span style="font-family: 'Arial'">5e is less based on “builds”. </span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'">Characters are differentiated by their personality, the random treasure they acquire, and how they are played. It’s much more like 1e D&D in that respect.</span></span></span></span></p><p></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span><span style="color: #222222"><span style="font-family: 'Arial'">I’m not sure many spellbooks will be found. But, yes, they are useless. They might be sellable, though.</span></span></span></span></p><p></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span><span style="color: #222222"><span style="font-family: 'Arial'">The ranger’s pet is really a helper, and not the equivalent of a character. It can’t solo a monster. The damage and attack bonuses scale pretty nicely. </span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'">It’s hit points are a bit low. I’d recommend adding it’s Con bonus to hp for each ranger level. And it really needs to gain bonus Hit Dice to allow more recovery during short rests.</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span><span style="color: #222222"><span style="font-family: 'Arial'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span><span style="color: #222222"><span style="font-family: 'Arial'">Yes. </span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'">In general, the DC and numbers of 5e don’t go up. Your odds of success get better and better as your proficiency goes up. </span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'">Saves are an exception, as the DC or monsters abilities do go up. So your odds of succeeding a saves you’re proficient in stay the same, while everyone else gets worse.</span></span></span></span></p><p></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'">But as there are few DCs above 20, you always have a chance for success. Which is boosted by items, class features that grant rerolls, advantage, etc. And most effects that shut you down typically grant a new save each round. And spells that stop characters often require concentration, so you can just smack the spellcaster and free the PC.</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'">(This is also a high level issue. Above level 10 or even 15. It won’t affect the majority of play.)</span></span></span></span></p><p></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span><span style="color: #222222"><span style="font-family: 'Arial'">Correct. Like Pathfinder, bards and sorcerer have a set list of known spells. </span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'">Actually, I believe Paladins are like clerics and know the whole list. Rangers have so many spells known.</span></span></span></span></p><p></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span><span style="color: #222222"><span style="font-family: 'Arial'">Sorcerer, warlock, bard, ranger, eldritch knight, and arcane trickster, yes.</span></span></span></span></p><p></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span><span style="color: #222222"><span style="font-family: 'Arial'">Some classes have the “ritual caster” feature. Bard, cleric, druid, and wizard. They can ritual cast spells of their class without using a spell close by spending 10 minutes casting. </span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'">The wizard can go up to gundred locked doors during and spend 10 minutes at each casting <em>knock</em> and still have spells left. Or they can burn a slot and cast it as an action like any other spell. </span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'">But it only works with spells called out as “rituals”. </span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'">Some classes also gain other spells as rituals. Which, again, let’s you cast the spell by spending 10 minutes casting. Often these are classes without spell slots, so they can only cast the spell as a ritual. </span></span></span></span></p></blockquote><p></p>
[QUOTE="Jester David, post: 7500218, member: 37579"] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial][/FONT][/COLOR][COLOR=#222222][FONT=Arial] [/FONT][/COLOR][COLOR=#222222][FONT=Arial]Correct. This is not codified. The PCs can’t just throw a dice and recognize a brand new monster from the latest book along with their weaknesses,[/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial]If the DM rules, a character can make an Intelligence (Arcana) check, or Religion to identify a monster. But the DM sets the DC and decides what’s revealed. [/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial][/FONT][/COLOR][COLOR=#222222][FONT=Arial] [/FONT][/COLOR][COLOR=#222222][FONT=Arial]5e is less based on “builds”. [/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial]Characters are differentiated by their personality, the random treasure they acquire, and how they are played. It’s much more like 1e D&D in that respect.[/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial][/FONT][/COLOR][COLOR=#222222][FONT=Arial] [/FONT][/COLOR][COLOR=#222222][FONT=Arial]I’m not sure many spellbooks will be found. But, yes, they are useless. They might be sellable, though.[/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial][/FONT][/COLOR][COLOR=#222222][FONT=Arial] [/FONT][/COLOR][COLOR=#222222][FONT=Arial]The ranger’s pet is really a helper, and not the equivalent of a character. It can’t solo a monster. The damage and attack bonuses scale pretty nicely. [/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial]It’s hit points are a bit low. I’d recommend adding it’s Con bonus to hp for each ranger level. And it really needs to gain bonus Hit Dice to allow more recovery during short rests.[/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial] [/FONT][/COLOR][COLOR=#222222][FONT=Arial][/FONT][/COLOR][COLOR=#222222][FONT=Arial] [/FONT][/COLOR][COLOR=#222222][FONT=Arial]Yes. [/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial]In general, the DC and numbers of 5e don’t go up. Your odds of success get better and better as your proficiency goes up. [/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial]Saves are an exception, as the DC or monsters abilities do go up. So your odds of succeeding a saves you’re proficient in stay the same, while everyone else gets worse.[/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial]But as there are few DCs above 20, you always have a chance for success. Which is boosted by items, class features that grant rerolls, advantage, etc. And most effects that shut you down typically grant a new save each round. And spells that stop characters often require concentration, so you can just smack the spellcaster and free the PC.[/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial](This is also a high level issue. Above level 10 or even 15. It won’t affect the majority of play.)[/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial][/FONT][/COLOR][COLOR=#222222][FONT=Arial] [/FONT][/COLOR][COLOR=#222222][FONT=Arial]Correct. Like Pathfinder, bards and sorcerer have a set list of known spells. [/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial]Actually, I believe Paladins are like clerics and know the whole list. Rangers have so many spells known.[/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial][/FONT][/COLOR][COLOR=#222222][FONT=Arial] [/FONT][/COLOR][COLOR=#222222][FONT=Arial]Sorcerer, warlock, bard, ranger, eldritch knight, and arcane trickster, yes.[/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial][/FONT][/COLOR][COLOR=#222222][FONT=Arial] [/FONT][/COLOR][COLOR=#222222][FONT=Arial]Some classes have the “ritual caster” feature. Bard, cleric, druid, and wizard. They can ritual cast spells of their class without using a spell close by spending 10 minutes casting. [/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial]The wizard can go up to gundred locked doors during and spend 10 minutes at each casting [i]knock[/i] and still have spells left. Or they can burn a slot and cast it as an action like any other spell. [/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial]But it only works with spells called out as “rituals”. [/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial]Some classes also gain other spells as rituals. Which, again, let’s you cast the spell by spending 10 minutes casting. Often these are classes without spell slots, so they can only cast the spell as a ritual. [/FONT][/COLOR][/FONT][/COLOR] [/QUOTE]
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