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Questions about 5thEd from a Noob
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<blockquote data-quote="ad_hoc" data-source="post: 7500239" data-attributes="member: 6748898"><p>Either just ask the DM what your character knows about them, or if you like ask if you can remember about the article in the book you once read on the malevolent undead. The DM will then either tell you, say that not much is known, or have you make an ability check.</p><p></p><p></p><p></p><p>5e is built on story and narrative first and then mechanics not the other way around. Who is your character? Don't neglect backgrounds either, they are important. 2 traits, ideal, bond, and flaw is a lot of differentiation.</p><p></p><p></p><p></p><p>Warlock has an invocation. If you use feats, there is one of those too.</p><p></p><p></p><p></p><p>It does advance. It is very useful in the exploration pillar. It is useful in combat too. It can still take reactions for example so can OA. It can protect vulnerable party members or flank around to impose disadvantage on enemy ranged creatures. Etc. </p><p></p><p></p><p></p><p>Just play the game. It works out. It is not like 3e, you shouldn't compare it.</p><p></p><p></p><p></p><p>Yes. This is a D&Dism and it occurs in 3e too. Maybe not Pathfinder I guess? </p><p></p><p></p><p></p><p>I don't understand the question. Are you asking about spells known? Those classes can cast any of their spells known and may swap one out on each level up.</p><p></p><p></p><p></p><p>Characters who have a class feature to cast ritual spells. Spells with the ritual tag. Takes 10 minutes to cast. Doesn't use up a spell slot.</p><p></p><p></p><p>...</p><p>...</p><p></p><p>My #1 recommendation is to forget everything about 3e or Pathfiner or whatever.</p><p></p><p>5e is a different game. Even if it uses similar language they often mean different things.</p><p></p><p>Also, it really helps to play a 1st party adventure to start out.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 7500239, member: 6748898"] Either just ask the DM what your character knows about them, or if you like ask if you can remember about the article in the book you once read on the malevolent undead. The DM will then either tell you, say that not much is known, or have you make an ability check. 5e is built on story and narrative first and then mechanics not the other way around. Who is your character? Don't neglect backgrounds either, they are important. 2 traits, ideal, bond, and flaw is a lot of differentiation. Warlock has an invocation. If you use feats, there is one of those too. It does advance. It is very useful in the exploration pillar. It is useful in combat too. It can still take reactions for example so can OA. It can protect vulnerable party members or flank around to impose disadvantage on enemy ranged creatures. Etc. Just play the game. It works out. It is not like 3e, you shouldn't compare it. Yes. This is a D&Dism and it occurs in 3e too. Maybe not Pathfinder I guess? I don't understand the question. Are you asking about spells known? Those classes can cast any of their spells known and may swap one out on each level up. Characters who have a class feature to cast ritual spells. Spells with the ritual tag. Takes 10 minutes to cast. Doesn't use up a spell slot. ... ... My #1 recommendation is to forget everything about 3e or Pathfiner or whatever. 5e is a different game. Even if it uses similar language they often mean different things. Also, it really helps to play a 1st party adventure to start out. [/QUOTE]
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