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<blockquote data-quote="ccs" data-source="post: 7500334" data-attributes="member: 6803664"><p>I'd say it's fairly typical. But it's not at all a 5e problem. See, players (of whatever system), often tend to fall into the thought trap I highlighted in red above. </p><p>To avoid this? Stop looking at character creation/advancement & play as a math problem. You're character is not a "build". Instead, consider "What could I take that would best represent the <em>character</em> I'm playing?" Take that. Even if it doesn't add more +s to hit/dam.</p><p></p><p>For ex: In our Fri night game I'm playing a very effective lv.8 barbarian.</p><p>Ok, I bet I know what you're envisioning <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - a hulking brute (maybe 1/2orc) with maxed out str, swinging a big weapon, & lightly armored. Probably took the GWM feat. That'd certainly be effective. </p><p>Would it surprise you that my very effective barbarian is actually: </p><p>A LG 1/2ling with a good Cha wearing a breastplate typically fights with hand axe & shield (sometimes uses either a magic scimitar or spear) has a 14 str is proficient in arcana and has the healer & linguistic feats? Oh, and the path I've chosen is Ancestral Guardian. </p><p>To date I've had no trouble hitting or damaging foes. Nor have I had any trouble participating/being useful outside of combat. </p><p>Am I rolling to hit/dam with maxed out bonuses? Nope (nor do I need to be). But the choices I've made very accurately depict the character I'm envisioning. How I play makes me effective. And often enough more-so than other characters with higher modifiers....</p></blockquote><p></p>
[QUOTE="ccs, post: 7500334, member: 6803664"] I'd say it's fairly typical. But it's not at all a 5e problem. See, players (of whatever system), often tend to fall into the thought trap I highlighted in red above. To avoid this? Stop looking at character creation/advancement & play as a math problem. You're character is not a "build". Instead, consider "What could I take that would best represent the [I]character[/I] I'm playing?" Take that. Even if it doesn't add more +s to hit/dam. For ex: In our Fri night game I'm playing a very effective lv.8 barbarian. Ok, I bet I know what you're envisioning :) - a hulking brute (maybe 1/2orc) with maxed out str, swinging a big weapon, & lightly armored. Probably took the GWM feat. That'd certainly be effective. Would it surprise you that my very effective barbarian is actually: A LG 1/2ling with a good Cha wearing a breastplate typically fights with hand axe & shield (sometimes uses either a magic scimitar or spear) has a 14 str is proficient in arcana and has the healer & linguistic feats? Oh, and the path I've chosen is Ancestral Guardian. To date I've had no trouble hitting or damaging foes. Nor have I had any trouble participating/being useful outside of combat. Am I rolling to hit/dam with maxed out bonuses? Nope (nor do I need to be). But the choices I've made very accurately depict the character I'm envisioning. How I play makes me effective. And often enough more-so than other characters with higher modifiers.... [/QUOTE]
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