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<blockquote data-quote="Li Shenron" data-source="post: 7500339" data-attributes="member: 1465"><p>1) By design, because in editions where monsters knowledge skills were codified there was always a risk to have a PC maximise those skills and spoil the fun of monsters uncertainty. 5e leaves it up to the DM to decide if and how you can roll to know something about a newly encountered creature. </p><p></p><p>2) Depends what you mean by effective. If you mean you can contribute significantly to the game, every choice is effective. If you mean you can contribute significantly to combat, obviously only combat-oriented choices are effective. If you mean optimised or if you are concerned only with DPR, keep playing 3e/5e.</p><p></p><p>3) True as it has always been. If you have no use for a piece of loot, sell it or trade it.</p><p></p><p>4) The Beastmaster archetype is commonly thought to represent a Ranger with a pet. It doesn't. Either by design or mistake, it works better to represent a Ranger with a disposable cannon fodder at no cost (gp or roleplay). If your wife wants a Ranger (or whatever) with a pet, she'll have a much better time asking the DM for an animal NPC companion.</p><p></p><p>5) By design also. It can be tough at high levels although you can boost the low saves with feats, ASI and magic items. However the difference between in low and high saves in 5e is not that huge.</p><p></p><p>6) Yes, and also Paladins, just like older editions and I suppose PF too. </p><p></p><p>7) Bards, Sorcerers, Warlocks, Rangers and subclasses. Generally speaking, those who know few spells have them all prepared. It's not really an advantage, because those who must prepare spells they normally prepare more than the spells known by the former. </p><p></p><p>8) A spell with the Ritual property can be cast without using a daily slot if you accept to take an extra 10 minutes to the casting time. You need to have this ability called Ritual Casting to do so, otherwise you can only cast them normally (which is always an option anyway). Wizards don't even need to have those spells prepared to cast them as Rituals.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7500339, member: 1465"] 1) By design, because in editions where monsters knowledge skills were codified there was always a risk to have a PC maximise those skills and spoil the fun of monsters uncertainty. 5e leaves it up to the DM to decide if and how you can roll to know something about a newly encountered creature. 2) Depends what you mean by effective. If you mean you can contribute significantly to the game, every choice is effective. If you mean you can contribute significantly to combat, obviously only combat-oriented choices are effective. If you mean optimised or if you are concerned only with DPR, keep playing 3e/5e. 3) True as it has always been. If you have no use for a piece of loot, sell it or trade it. 4) The Beastmaster archetype is commonly thought to represent a Ranger with a pet. It doesn't. Either by design or mistake, it works better to represent a Ranger with a disposable cannon fodder at no cost (gp or roleplay). If your wife wants a Ranger (or whatever) with a pet, she'll have a much better time asking the DM for an animal NPC companion. 5) By design also. It can be tough at high levels although you can boost the low saves with feats, ASI and magic items. However the difference between in low and high saves in 5e is not that huge. 6) Yes, and also Paladins, just like older editions and I suppose PF too. 7) Bards, Sorcerers, Warlocks, Rangers and subclasses. Generally speaking, those who know few spells have them all prepared. It's not really an advantage, because those who must prepare spells they normally prepare more than the spells known by the former. 8) A spell with the Ritual property can be cast without using a daily slot if you accept to take an extra 10 minutes to the casting time. You need to have this ability called Ritual Casting to do so, otherwise you can only cast them normally (which is always an option anyway). Wizards don't even need to have those spells prepared to cast them as Rituals. [/QUOTE]
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