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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Questions about AEG's Magic for Mike Mearls
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<blockquote data-quote="jaults" data-source="post: 430502" data-attributes="member: 1116"><p><strong>Some answers from Mike</strong></p><p></p><p> Mike sent me an email a day or two ago when ENWorld was downish with a few of the answers I was looking for. Perhaps he'll have time to look at the others soon...</p><p></p><p> Jason</p><p></p><p>-----------------------------------------------------------------------</p><p></p><p><span style="font-size: 12px">New Tinker Spells Errata</span></p><p></p><p> These notes cover the spell list on page 107 of MAGIC. New spells not mentioned below are used as listed on 108 - 109. To create this errata, I went through the list of spells on 107 and matched them to new spells on 108 - 109 or created new spells. The list on 107 is in error and was not revised to match the spells given on 108 - 109 or the spell list in the back of the book.</p><p></p><p><strong>Level 0</strong></p><p>* Mend Construct: As listed on p. 108.</p><p></p><p><strong>Level 1</strong></p><p>* Disrupt Construct: As listed on p. 108; this should be a level 2 spell. Alternatively, treat it as a level 1 spell that duplicates ray of</p><p>enfeeblement but works only on constructs.</p><p>* Imbue With Artificial Intelligence: As listed on p. 108.</p><p>* Patch Construct: As listed on p. 108.</p><p></p><p><strong>Level 2</strong></p><p>* Bedazzle Construct: As Tasha's hideous laughter, but applies only to construct. The construct doesn't actually laugh; instead, it freezes in place as the magic that drives it is disrupted.</p><p>* Repair Construct: As listed on p. 109.</p><p></p><p><strong>Level 3</strong></p><p>* Charm Construct: As listed on p. 108.</p><p>* Restore Construct: Replace with heal construct as listed on p. 108.</p><p></p><p><strong>Level 4</strong></p><p>* Rebuild Construct: As listed on p. 108.</p><p></p><p><strong>Level 5</strong></p><p>* Confuse Construct: As confusion, but applies to constructs only.</p><p></p><p><strong>Level 6</strong></p><p>* Dominate Construct: As listed on p. 108, this should be a level 5 spell.</p><p></p><p><strong>Level 7</strong></p><p>* Construct Growth: As animal growth, but affects constructs only.</p><p></p><p><strong>Level 8</strong></p><p>* Protection from Constructs: Creates a 30 foot emanation that constructs cannot enter.</p><p></p><p><strong>Level 9</strong></p><p>* Dispel Construct: One construct is destroyed, no save.</p><p></p><p> As for the rest of the spells on 108 to 109, simply insert those into the spell list on 107 at their appropriate level.</p><p>-----------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="jaults, post: 430502, member: 1116"] [b]Some answers from Mike[/b] Mike sent me an email a day or two ago when ENWorld was downish with a few of the answers I was looking for. Perhaps he'll have time to look at the others soon... Jason ----------------------------------------------------------------------- [SIZE=3]New Tinker Spells Errata[/SIZE] These notes cover the spell list on page 107 of MAGIC. New spells not mentioned below are used as listed on 108 - 109. To create this errata, I went through the list of spells on 107 and matched them to new spells on 108 - 109 or created new spells. The list on 107 is in error and was not revised to match the spells given on 108 - 109 or the spell list in the back of the book. [b]Level 0[/b] * Mend Construct: As listed on p. 108. [b]Level 1[/b] * Disrupt Construct: As listed on p. 108; this should be a level 2 spell. Alternatively, treat it as a level 1 spell that duplicates ray of enfeeblement but works only on constructs. * Imbue With Artificial Intelligence: As listed on p. 108. * Patch Construct: As listed on p. 108. [b]Level 2[/b] * Bedazzle Construct: As Tasha's hideous laughter, but applies only to construct. The construct doesn't actually laugh; instead, it freezes in place as the magic that drives it is disrupted. * Repair Construct: As listed on p. 109. [b]Level 3[/b] * Charm Construct: As listed on p. 108. * Restore Construct: Replace with heal construct as listed on p. 108. [b]Level 4[/b] * Rebuild Construct: As listed on p. 108. [b]Level 5[/b] * Confuse Construct: As confusion, but applies to constructs only. [b]Level 6[/b] * Dominate Construct: As listed on p. 108, this should be a level 5 spell. [b]Level 7[/b] * Construct Growth: As animal growth, but affects constructs only. [b]Level 8[/b] * Protection from Constructs: Creates a 30 foot emanation that constructs cannot enter. [b]Level 9[/b] * Dispel Construct: One construct is destroyed, no save. As for the rest of the spells on 108 to 109, simply insert those into the spell list on 107 at their appropriate level. ----------------------------------------------------------------------- [/QUOTE]
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