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Questions about an Awakened object
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5897933" data-attributes="member: 6674868"><p>Wait, perhaps I'm confused. you can definitely animate a statue with <em>Animate Objects</em>, and you can make it permanent. But you end up with an INT - construct, not viable for a cohort, but definitely a useful tool, as all constructs can be.</p><p></p><p>How do you <em>Awaken</em> it from there? The <a href="http://dndtools.eu/spells/sandstorm--85/awaken-sand--3170/" target="_blank"><em>Awaken Sand</em></a> spell is very specific to apply to sand itself, not any and all animated objects. This spell grants a 3d6 INT, WIS and CHA score to the construct, making it essentially alive and free willed.</p><p></p><p>The level 9 <a href="http://dndtools.eu/spells/savage-species--47/awaken-construct--3217/" target="_blank"><em>Awaken Construct</em></a> spell, which is very poorly worded, I'd assume granted the same stat changing effects as the <em>Awaken</em> spell.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5897933, member: 6674868"] Wait, perhaps I'm confused. you can definitely animate a statue with [I]Animate Objects[/I], and you can make it permanent. But you end up with an INT - construct, not viable for a cohort, but definitely a useful tool, as all constructs can be. How do you [I]Awaken[/I] it from there? The [URL="http://dndtools.eu/spells/sandstorm--85/awaken-sand--3170/"][I]Awaken Sand[/I][/URL] spell is very specific to apply to sand itself, not any and all animated objects. This spell grants a 3d6 INT, WIS and CHA score to the construct, making it essentially alive and free willed. The level 9 [URL="http://dndtools.eu/spells/savage-species--47/awaken-construct--3217/"][I]Awaken Construct[/I][/URL] spell, which is very poorly worded, I'd assume granted the same stat changing effects as the [I]Awaken[/I] spell. [/QUOTE]
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