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General Tabletop Discussion
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Questions about Arcana Unearthed/Evolved Class Roles and Balance
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<blockquote data-quote="Varianor Abroad" data-source="post: 2441987" data-attributes="member: 12425"><p>The AU/AE classes are well balanced for a) interesting things to do, b) providing new and fun ways to quantify certain character "types" or create new ones and c) working within D&D as a whole. What I mean by quantifying certain types is the akashic, who is finally a "skill monkey" without having the music or magic of the bard or the sneak attack of the rogue. The unfettered is a great swashbuckler type. The mageblade fills the fighter/magic user niche really well.</p><p></p><p>They're all a blast to play. They are not all "equal" in terms of combat because not eeveryone is meant to be a combat machine. But they all shine in their niche, and get more interesting abilities as they grow in power. (I've seen people much more interested in playing an AE PC up to 20th level than in core D&D.)</p><p></p><p>The spell system is also a dream compared to fire and forget. I always chafed playing a wizard with the memorization restrictions. You had to take some stuff knowing you'd have useless slots at the end of the day. With "spells readied", it's entirely different. The biggest problem is actually that you run out quick at low to mid-levels because casting is so flexible.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 2441987, member: 12425"] The AU/AE classes are well balanced for a) interesting things to do, b) providing new and fun ways to quantify certain character "types" or create new ones and c) working within D&D as a whole. What I mean by quantifying certain types is the akashic, who is finally a "skill monkey" without having the music or magic of the bard or the sneak attack of the rogue. The unfettered is a great swashbuckler type. The mageblade fills the fighter/magic user niche really well. They're all a blast to play. They are not all "equal" in terms of combat because not eeveryone is meant to be a combat machine. But they all shine in their niche, and get more interesting abilities as they grow in power. (I've seen people much more interested in playing an AE PC up to 20th level than in core D&D.) The spell system is also a dream compared to fire and forget. I always chafed playing a wizard with the memorization restrictions. You had to take some stuff knowing you'd have useless slots at the end of the day. With "spells readied", it's entirely different. The biggest problem is actually that you run out quick at low to mid-levels because casting is so flexible. [/QUOTE]
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