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Questions about Armor Spikes...
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3658612" data-attributes="member: 19675"><p>1) If your armor is made of a special (metallic) material, are the spikes perforce the same material? (<em>I've always assumed the answer is no.</em>)</p><p></p><p>1a) If so, do you add the construction cost of the special material for the armor and the spikes? (<em>I have always assumed the answer is no <strong>unless </strong> they are 2 different materials.</em>)</p><p></p><p>2) Do you have to have a weapon enchantment of +1 or better on them to further enchant them, or is their placement on enchanted armor satisfy that criterion? (<em>I've not run into this as a DM, but as a player, I always assumed you needed a +1 weapon enchantment above & beyond the enchantments on the armor.</em>)</p><p></p><p>3) Is "Dancing" a useless enchantment for Armor Spikes or do you let them detatch and do their thing? (<em>Its never come up for me...but I've been thinking about it.</em>)</p><p></p><p>3a) If its useless, would you consider adding 100gp (or any amount of gp) to the base cost of making the spikes into magic weapons in order to have them be detachable (screw-ons) so that they can be Dancing weapons?</p><p></p><p>3b) If Dancing works (for whatever reason), is it just one spike or all of them as a group? (<em>It could matter if, while Dancing, the armor-wearer is grappled.</em>)</p><p></p><p>3c) If Dancing works, could you further enchant them into becoming some form of ranged weapon- perhaps with the Ranged enchantment? (<em>I assume the answer is no.</em>)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3658612, member: 19675"] 1) If your armor is made of a special (metallic) material, are the spikes perforce the same material? ([I]I've always assumed the answer is no.[/I]) 1a) If so, do you add the construction cost of the special material for the armor and the spikes? ([I]I have always assumed the answer is no [B]unless [/B] they are 2 different materials.[/I]) 2) Do you have to have a weapon enchantment of +1 or better on them to further enchant them, or is their placement on enchanted armor satisfy that criterion? ([I]I've not run into this as a DM, but as a player, I always assumed you needed a +1 weapon enchantment above & beyond the enchantments on the armor.[/I]) 3) Is "Dancing" a useless enchantment for Armor Spikes or do you let them detatch and do their thing? ([I]Its never come up for me...but I've been thinking about it.[/I]) 3a) If its useless, would you consider adding 100gp (or any amount of gp) to the base cost of making the spikes into magic weapons in order to have them be detachable (screw-ons) so that they can be Dancing weapons? 3b) If Dancing works (for whatever reason), is it just one spike or all of them as a group? ([I]It could matter if, while Dancing, the armor-wearer is grappled.[/I]) 3c) If Dancing works, could you further enchant them into becoming some form of ranged weapon- perhaps with the Ranged enchantment? ([I]I assume the answer is no.[/I]) [/QUOTE]
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