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Questions about Armor Spikes...
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<blockquote data-quote="SteelDraco" data-source="post: 3658669" data-attributes="member: 359"><p>Armor spikes are a weapon, and are treated as separate from the armor for purposes of materials, enchanting, proficiency, and such. You have to add the masterwork property to them, and enchant them apart from the armor. I'd write it up as, say, +4 Adamantine Full Plate (+2 Keen Adamantine Armor Spikes). They just happen to be attached to the armor. They can't be detached or disarmed, but they're still a distinct weapon from the armor.</p><p></p><p>As to Dancing... never thought about it, but I can't see any real reason not to allow it. It's certainly an interesting idea. I can see a swarm of dagger-looking spikes detaching from armor and wandering around, killing on their own.</p><p></p><p>The only quibble is going to be about sundering. I'm not sure how I'd deal with that for a set of armor spikes anyway - can you sunder them, distinct from the armor itself? How does that work?</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 3658669, member: 359"] Armor spikes are a weapon, and are treated as separate from the armor for purposes of materials, enchanting, proficiency, and such. You have to add the masterwork property to them, and enchant them apart from the armor. I'd write it up as, say, +4 Adamantine Full Plate (+2 Keen Adamantine Armor Spikes). They just happen to be attached to the armor. They can't be detached or disarmed, but they're still a distinct weapon from the armor. As to Dancing... never thought about it, but I can't see any real reason not to allow it. It's certainly an interesting idea. I can see a swarm of dagger-looking spikes detaching from armor and wandering around, killing on their own. The only quibble is going to be about sundering. I'm not sure how I'd deal with that for a set of armor spikes anyway - can you sunder them, distinct from the armor itself? How does that work? [/QUOTE]
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