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General Tabletop Discussion
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Questions about bonuses to saves and Concentration checks
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<blockquote data-quote="Empirate" data-source="post: 5981997" data-attributes="member: 78958"><p>What stance are you taking? That it's too easy, or that it's rather hard to successfully cast in melee? Your - otherwise insightful - post seems to support both arguments in a way.</p><p></p><p>I don't like my Wizard to be in melee range either. And the reason for this is that any risk of wasting an action AND one of my best spells at the same time, with a failed concentration check, sucks goat's balls. I consider a check that has a 35% of failing a huge detriment to my caster's career, and I'd rather not have to make that check. 65% chance of success on a concentration check, or rather, 35% chance of failure, is the same as running around wearing full plate as a Wizard. It's just not done, if you can help it.</p><p>Also, I'd rather not take Combat Casting just to have a better chance should I suddenly decide to take the plunge nevertheless. I've better things to do with my feats, like actually getting better at casting, not getting "less worse" at casting in a situation I shouldn't ever find myself in if I have a say.</p><p></p><p>Sure, Pathfinder probably implemented the new, harder concentration checks to make it less of a "slam dunk". And I'm not advocating to change those rules back to 3.5 for a PF game. Although I think 3.5 acknowledged that some casters train for such situations, while others might choose not to - and that's a good thing. I knew some 3.5 Clerics who were forced to skimp on Concentration ranks, and even Wizards might prefer to spend points on knowledge skills instead concentration.</p><p></p><p>So even in 3.5, concentration checks weren't truly "slam dunks". The 3.5 concentration mechanics forced you to invest character building resources (skill points) if you wanted to be good at concentrating real hard. PF just makes it a fixed value and takes choice away from the player, which I don't condone. Sidetrack: much the same as some other areas of the game...</p><p></p><p></p><p>EDIT: [MENTION=37579]Jester Canuck[/MENTION]: I think I adressed the "just a skill tax" myth, but to elaborate: not every caster was able to pay that skill tax. Not every caster was willing. Skillpoints are not free in 3.5, and many casters especially are very skill-starved. So in my book, that "skill tax" is quite meaningful, actually. PF makes it easy on Clerics, Druids and Sorcerers, who can have trouble "paying the tax" in 3.5.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5981997, member: 78958"] What stance are you taking? That it's too easy, or that it's rather hard to successfully cast in melee? Your - otherwise insightful - post seems to support both arguments in a way. I don't like my Wizard to be in melee range either. And the reason for this is that any risk of wasting an action AND one of my best spells at the same time, with a failed concentration check, sucks goat's balls. I consider a check that has a 35% of failing a huge detriment to my caster's career, and I'd rather not have to make that check. 65% chance of success on a concentration check, or rather, 35% chance of failure, is the same as running around wearing full plate as a Wizard. It's just not done, if you can help it. Also, I'd rather not take Combat Casting just to have a better chance should I suddenly decide to take the plunge nevertheless. I've better things to do with my feats, like actually getting better at casting, not getting "less worse" at casting in a situation I shouldn't ever find myself in if I have a say. Sure, Pathfinder probably implemented the new, harder concentration checks to make it less of a "slam dunk". And I'm not advocating to change those rules back to 3.5 for a PF game. Although I think 3.5 acknowledged that some casters train for such situations, while others might choose not to - and that's a good thing. I knew some 3.5 Clerics who were forced to skimp on Concentration ranks, and even Wizards might prefer to spend points on knowledge skills instead concentration. So even in 3.5, concentration checks weren't truly "slam dunks". The 3.5 concentration mechanics forced you to invest character building resources (skill points) if you wanted to be good at concentrating real hard. PF just makes it a fixed value and takes choice away from the player, which I don't condone. Sidetrack: much the same as some other areas of the game... EDIT: [MENTION=37579]Jester Canuck[/MENTION]: I think I adressed the "just a skill tax" myth, but to elaborate: not every caster was able to pay that skill tax. Not every caster was willing. Skillpoints are not free in 3.5, and many casters especially are very skill-starved. So in my book, that "skill tax" is quite meaningful, actually. PF makes it easy on Clerics, Druids and Sorcerers, who can have trouble "paying the tax" in 3.5. [/QUOTE]
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