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questions about campaigns in d20 modern
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1794365" data-attributes="member: 710"><p>The D20 Modern Core Rulebook presents three campaign models for contemporary settings. All three of them include FX (magic or psionic), but to a different degree.</p><p>There is a 4th one that didn´t make it into the book, but was presented online or in a magazine - Genetech. It didn´t use magic, but genetics (think of DarkAngel) as special ingredient. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It is now also contained in the D20 Future book.</p><p></p><p>Each of the settings presents a place were "heroes can go and work for", called Department 7. Whatever this Department is part of is basically the DM´s decision, but the assumption is that the Department 7 knows about the supernatural aspects of the world.</p><p></p><p>But there are other campaigns possible. You could have a group of private investigators, a group of mercenaries or whatever else you like. I think, for long-time motivation and a broader scope in adventures, it is good if the characters aren´t just mercenaries, they should have a personal relationship to the "job" or the adventures they take.</p><p></p><p>In one of our campaigns, we had a Special Unit 2 campaign based in Germany (Berlin). Our characters were average people (more or less), who just happen to stumble upon a supernatural event. At the same time, the police decided to create SOKO 27, a special unit to investigate supernatural events. We became the first members of it.</p><p>In another campaign, we were basically hired as a mix of mercenaries and private investigators, even though we didn´t all have a militiary/law enforcement background.</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1794365, member: 710"] The D20 Modern Core Rulebook presents three campaign models for contemporary settings. All three of them include FX (magic or psionic), but to a different degree. There is a 4th one that didn´t make it into the book, but was presented online or in a magazine - Genetech. It didn´t use magic, but genetics (think of DarkAngel) as special ingredient. :) It is now also contained in the D20 Future book. Each of the settings presents a place were "heroes can go and work for", called Department 7. Whatever this Department is part of is basically the DM´s decision, but the assumption is that the Department 7 knows about the supernatural aspects of the world. But there are other campaigns possible. You could have a group of private investigators, a group of mercenaries or whatever else you like. I think, for long-time motivation and a broader scope in adventures, it is good if the characters aren´t just mercenaries, they should have a personal relationship to the "job" or the adventures they take. In one of our campaigns, we had a Special Unit 2 campaign based in Germany (Berlin). Our characters were average people (more or less), who just happen to stumble upon a supernatural event. At the same time, the police decided to create SOKO 27, a special unit to investigate supernatural events. We became the first members of it. In another campaign, we were basically hired as a mix of mercenaries and private investigators, even though we didn´t all have a militiary/law enforcement background. Mustrum Ridcully [/QUOTE]
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