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questions about campaigns in d20 modern
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<blockquote data-quote="Masada" data-source="post: 1794591" data-attributes="member: 19339"><p>I created a campaign based on the core rules "Shadow Chasers" concept which is similar to X-Files. The PC's were just ordinary folks that happened to see things others didn't (supernatural monsters). In order to protect themselves and the community they hunted down monsters and killed them. Recently they discovered a group of real vampires. The vampires are organized similar to Mob families.</p><p></p><p>One of the first things to decide on a campaign setting is how much FX do want. Full-on magic, ritual magic, no magic? Monsters, no monsters? Etc. A setting with a little supernatural is pretty easy to move along because you can always add in the fantastic and that drives the plot. A no FX campaign is harder (IMO) since you have to be pretty good at making believable organizations and villians. But harder doesn't mean less fun by any means. Low combat games involving investigations or bouty hunting are great. If you really like guns and combat, then remember that a good chunk of the world is not as civilized as the US. The Solomon Islands (in the Pacific) have been a lawless state for several years. There is no government there just the power of the warlords in the area--a great setting for modern piracy and high action. There are Super-Spy settings and Super heros. D20 Future was just released. So you can add space travel, aliens, robots and cyberware to your setting list.</p><p></p><p>Endless possibilities...</p></blockquote><p></p>
[QUOTE="Masada, post: 1794591, member: 19339"] I created a campaign based on the core rules "Shadow Chasers" concept which is similar to X-Files. The PC's were just ordinary folks that happened to see things others didn't (supernatural monsters). In order to protect themselves and the community they hunted down monsters and killed them. Recently they discovered a group of real vampires. The vampires are organized similar to Mob families. One of the first things to decide on a campaign setting is how much FX do want. Full-on magic, ritual magic, no magic? Monsters, no monsters? Etc. A setting with a little supernatural is pretty easy to move along because you can always add in the fantastic and that drives the plot. A no FX campaign is harder (IMO) since you have to be pretty good at making believable organizations and villians. But harder doesn't mean less fun by any means. Low combat games involving investigations or bouty hunting are great. If you really like guns and combat, then remember that a good chunk of the world is not as civilized as the US. The Solomon Islands (in the Pacific) have been a lawless state for several years. There is no government there just the power of the warlords in the area--a great setting for modern piracy and high action. There are Super-Spy settings and Super heros. D20 Future was just released. So you can add space travel, aliens, robots and cyberware to your setting list. Endless possibilities... [/QUOTE]
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