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Questions about Cannons in Swashbuckling Adventures
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<blockquote data-quote="Jack Haggerty" data-source="post: 271535" data-attributes="member: 89"><p>I don't know of any real rules, but here's what I'd do...</p><p></p><p>Using round shot at long range (ballistic bombardment): Use rules similar to those for a catapult in the DMG. Damage, range and loading time would vary depending on cannon size and quailty.</p><p></p><p>Using round shot at short range (flat trajectory): Use rules similar to those for the <em>Lightning Bolt</em> spell. It would do damage to anything in an area five feet wide, and out to some maximum range... "If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell’s range permits; otherwise, it stops at the barrier just as any other spell effect does." ...So, if the cannon ball hits a door, and does enough damage to destroy the door, it ploughs on through, otherwise, it stops and sticks in the door. Characters would get a Reflex save for half damage. The DC could be set by the Cannoneer's relevent (Profession [Siege Engineer]?) skill check. Likewise, a character's body would not stop a cannon ball. Again, damage range and reload time would depend on the cannon.</p><p></p><p>Using grape shot: Everyone within a cone takes damage, with a Relflex save for half damage. The reflex save could be set by the appropriate skill check. Range, damage and reload are determined by cannon type.</p></blockquote><p></p>
[QUOTE="Jack Haggerty, post: 271535, member: 89"] I don't know of any real rules, but here's what I'd do... Using round shot at long range (ballistic bombardment): Use rules similar to those for a catapult in the DMG. Damage, range and loading time would vary depending on cannon size and quailty. Using round shot at short range (flat trajectory): Use rules similar to those for the [i]Lightning Bolt[/i] spell. It would do damage to anything in an area five feet wide, and out to some maximum range... "If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell’s range permits; otherwise, it stops at the barrier just as any other spell effect does." ...So, if the cannon ball hits a door, and does enough damage to destroy the door, it ploughs on through, otherwise, it stops and sticks in the door. Characters would get a Reflex save for half damage. The DC could be set by the Cannoneer's relevent (Profession [Siege Engineer]?) skill check. Likewise, a character's body would not stop a cannon ball. Again, damage range and reload time would depend on the cannon. Using grape shot: Everyone within a cone takes damage, with a Relflex save for half damage. The reflex save could be set by the appropriate skill check. Range, damage and reload are determined by cannon type. [/QUOTE]
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