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Questions about Chaos Magic [Mongoose]
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<blockquote data-quote="Soldarin" data-source="post: 182188" data-attributes="member: 513"><p>No answers? Well, I'll try to answer these questions and others myself, then, to the best of my ability. </p><p></p><p>You can have multiple effects of the same type of effect, as long as they aren't exactly the same. There is one exception, and that is that you can't have multiple effects of the same category of damage (so you can have a persistent damage effect, combined with a raw damage effect and/or with a degrading damage effect, but you can't have multiple raw damage effects or multiple persistent damage effects or multiple degrading damaging effects). This exception is to keep the damage potential on the same scale as that of a wizard (including empower, twin and maximize feats). 60d8 raw damage at a base casting DC of 25 at 15th level is ridiculous. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>A single spell has only one saving throw, the type of which is determined by the main effect (the one you pay full base DC for), this saving throw can have multiple effects though (negating part of the spell, as well as halving damage). </p><p></p><p>The weight limit on transformations indeed limits the number of targets you can affect with a single casting (at low levels often excluding the caster himself!). You can, however, state in your spell description that targets with a weight that wouldn't put the combined weight of all affected targets over this limit are effected, starting with those closed to the centre of the area of effect (closest to the caster in the case of cones), and skipping targets with a weight that by itself exceeds the limit of the spell. This allows you to combine transformation effects with large area damage or movement effects. </p><p></p><p>As for familiar base saves, assume it is a magical creature (good fort and ref saves) with HD equal to half the creator's chaos mage level. </p><p></p><p>Final note: it is a VERY good idea to use the (errataed) rule that rolling a 1 on a save is always a failure, to keep creating chaos items a risk even at high level (with a +17 to Will saves, making a DC 16 (max) will save for staving off chaotic decay is impossible to fail otherwise).</p></blockquote><p></p>
[QUOTE="Soldarin, post: 182188, member: 513"] No answers? Well, I'll try to answer these questions and others myself, then, to the best of my ability. You can have multiple effects of the same type of effect, as long as they aren't exactly the same. There is one exception, and that is that you can't have multiple effects of the same category of damage (so you can have a persistent damage effect, combined with a raw damage effect and/or with a degrading damage effect, but you can't have multiple raw damage effects or multiple persistent damage effects or multiple degrading damaging effects). This exception is to keep the damage potential on the same scale as that of a wizard (including empower, twin and maximize feats). 60d8 raw damage at a base casting DC of 25 at 15th level is ridiculous. ;) A single spell has only one saving throw, the type of which is determined by the main effect (the one you pay full base DC for), this saving throw can have multiple effects though (negating part of the spell, as well as halving damage). The weight limit on transformations indeed limits the number of targets you can affect with a single casting (at low levels often excluding the caster himself!). You can, however, state in your spell description that targets with a weight that wouldn't put the combined weight of all affected targets over this limit are effected, starting with those closed to the centre of the area of effect (closest to the caster in the case of cones), and skipping targets with a weight that by itself exceeds the limit of the spell. This allows you to combine transformation effects with large area damage or movement effects. As for familiar base saves, assume it is a magical creature (good fort and ref saves) with HD equal to half the creator's chaos mage level. Final note: it is a VERY good idea to use the (errataed) rule that rolling a 1 on a save is always a failure, to keep creating chaos items a risk even at high level (with a +17 to Will saves, making a DC 16 (max) will save for staving off chaotic decay is impossible to fail otherwise). [/QUOTE]
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