Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Questions About Converting Skill Challenges to 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8385728" data-attributes="member: 86653"><p>My suggestion would be to not do a straight conversion. You can search for Obsidian Skill Challenges. They're on here somewhere, I think. They work really well. Alternately, I'd suggest giving individual obstacles a number of successes they need to be overcome. Like a normal lock is one success, a really fancy lock is 2 successes, etc. Make a dynamic encounter/skill challenge by including various obstacles that require differing levels of successes and different skills to overcome. This is a spiritual rather than straight rules conversion. It's what I've been doing and works great. Also avoids worrying about converting mechanics that are based off different math from prior editions.</p><p></p><p>For a straight conversion, it's fairly easy but I'm not sure you'd really want to do that. Especially with the DCs and the X successes before Y failures. The DCs obviously don't scale the same and there was a lot of analysis about the math behind X successes before Y failures being a really bad set up. Search the forum for that. I think I first saw it here.</p><p></p><p>Level and DCs. The PCs bonuses go up at 4th (assumed ASI), 5th, 8th (assumed ASI), 9th, 13th, and 17th. You could start with the baseline DCs of 10, 15, 20 and simply give them a +1 at those points, keeping up with the PCs bonuses...but that puts PCs back on the treadmill of 4E. They have to get their stats high asap just to keep up with the assumed math. And this pushes them back into only using their proficient skills with high stats. You also get into punishing the rest of the group for the rogue/bard's expertise when you account for that benefit. Just let them have the easier time with their expertise skill(s). That's literally the point of it. I agree with Lyxen, the DCs should be straight out of the 5E DMG, not adjusted for level, proficiency, expertise, etc.</p><p></p><p>Healing Surges are kinda Hit Dice...but really, really not the same. Their function is wildly different in 5E compared to 4E. You had to spend healing surges to heal almost every single time you got any healing in 4E. Healing that didn't cost you a surge was a really big deal in 4E. You don't have to do that with hit dice in 5E. So they're much less impactful when you lose one. They're barely a pacing mechanic to handle short rests during an adventuring day. In 5E you get one hit dice per level. In 4E you got healing surges equal 6-10 plus your Con mod...at first level...and that's it. They never went up...but as you leveled, and gained hit points, the amount they healed for went up (always 1/4 your max hp total). </p><p></p><p>4E's Levels to 5E's CR. 4E combat assumes one standard monster per person in a party of five...or one elite per two party members...or one solo monster per five party members...or four minions per party member...all roughly of equivalent level as the party. Traps, skill challenges, etc were used to simply replace some of those monsters (though mostly standard monsters). 5E combat assumes a party of four vs one monster of a CR equivalent to the party's level. So compare apples to apples. 5E party vs one monster and 4E party vs one monster. So a 4E solo monster's level is roughly the equivalent to a 5E monster's CR. </p><p></p><p>I would just use milestones. It's so much easier.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8385728, member: 86653"] My suggestion would be to not do a straight conversion. You can search for Obsidian Skill Challenges. They're on here somewhere, I think. They work really well. Alternately, I'd suggest giving individual obstacles a number of successes they need to be overcome. Like a normal lock is one success, a really fancy lock is 2 successes, etc. Make a dynamic encounter/skill challenge by including various obstacles that require differing levels of successes and different skills to overcome. This is a spiritual rather than straight rules conversion. It's what I've been doing and works great. Also avoids worrying about converting mechanics that are based off different math from prior editions. For a straight conversion, it's fairly easy but I'm not sure you'd really want to do that. Especially with the DCs and the X successes before Y failures. The DCs obviously don't scale the same and there was a lot of analysis about the math behind X successes before Y failures being a really bad set up. Search the forum for that. I think I first saw it here. Level and DCs. The PCs bonuses go up at 4th (assumed ASI), 5th, 8th (assumed ASI), 9th, 13th, and 17th. You could start with the baseline DCs of 10, 15, 20 and simply give them a +1 at those points, keeping up with the PCs bonuses...but that puts PCs back on the treadmill of 4E. They have to get their stats high asap just to keep up with the assumed math. And this pushes them back into only using their proficient skills with high stats. You also get into punishing the rest of the group for the rogue/bard's expertise when you account for that benefit. Just let them have the easier time with their expertise skill(s). That's literally the point of it. I agree with Lyxen, the DCs should be straight out of the 5E DMG, not adjusted for level, proficiency, expertise, etc. Healing Surges are kinda Hit Dice...but really, really not the same. Their function is wildly different in 5E compared to 4E. You had to spend healing surges to heal almost every single time you got any healing in 4E. Healing that didn't cost you a surge was a really big deal in 4E. You don't have to do that with hit dice in 5E. So they're much less impactful when you lose one. They're barely a pacing mechanic to handle short rests during an adventuring day. In 5E you get one hit dice per level. In 4E you got healing surges equal 6-10 plus your Con mod...at first level...and that's it. They never went up...but as you leveled, and gained hit points, the amount they healed for went up (always 1/4 your max hp total). 4E's Levels to 5E's CR. 4E combat assumes one standard monster per person in a party of five...or one elite per two party members...or one solo monster per five party members...or four minions per party member...all roughly of equivalent level as the party. Traps, skill challenges, etc were used to simply replace some of those monsters (though mostly standard monsters). 5E combat assumes a party of four vs one monster of a CR equivalent to the party's level. So compare apples to apples. 5E party vs one monster and 4E party vs one monster. So a 4E solo monster's level is roughly the equivalent to a 5E monster's CR. I would just use milestones. It's so much easier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Questions About Converting Skill Challenges to 5e
Top