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Questions About Converting Skill Challenges to 5e
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<blockquote data-quote="dave2008" data-source="post: 8385745" data-attributes="member: 83242"><p>I have not tried to really break down 4e skill challenges and port them to 5e, but I like the idea. So, I thought I would give it a try. So first I am going to based it on Chapter 3 - Skill Challenges from the 4e DMG 2. I remember everyone said this was better than the initial effort in the DMG 1. So let's break it down:</p><p></p><p>Step 1: Skill Check Complexity. </p><p>I don't see any need to change this section at all. If can be ported over 1 - 1.</p><p></p><p><strong>SKILL CHALLENGE COMPLEXITY</strong></p><table style='width: 100%'><tr><th>Complexity</th><th>Successes</th><th>Failures</th></tr><tr><td>1</td><td>4</td><td>3</td></tr><tr><td>2</td><td>6</td><td>3</td></tr><tr><td>3</td><td>8</td><td>3</td></tr><tr><td>4</td><td>10</td><td>3</td></tr><tr><td>5</td><td>12</td><td>3</td></tr></table><p></p><p>Step 2: Skill check Difficulty.</p><p>I don't see a lot to change here, just use the DC per task as recommended by the 5e DMG as [USER=7032025]@Lyxen[/USER] suggested. However, we could modify per level to correspond to 4e. So, combining the two I might do this:</p><p></p><p><strong>SKILL CHECK DC BY LEVEL</strong></p><table style='width: 100%'><tr><th>Level</th><th>Easy</th><th>Moderate </th><th>Hard</th></tr><tr><td>1st - 4th</td><td>5</td><td>10</td><td>15</td></tr><tr><td>5th - 10th</td><td>10</td><td>15</td><td>20</td></tr><tr><td>11th - 16th</td><td>15</td><td>20</td><td>25</td></tr><tr><td>17th - 20th</td><td>20</td><td>25</td><td>30</td></tr></table><p></p><p>Step 3: Skills in a Challenge.</p><p>I don't see any reason to change anything from the 4e DMG 2 here. Just use it as is.</p><p></p><p>Step 4: Consequences and Rewards.</p><p>I want to break this down specifically into Consequences for failure and Rewards for success. However, the thing to remember is that 4e had 30 levels, but 5e has 20 levels. So whenever you adjust the level of the consequence / reward listed keep in mind how this relates to 5e level</p><p></p><p><strong>5E TO 4E SKILL CHALLENGE LEVEL CONCERSION</strong></p><table style='width: 100%'><tr><th>5e Level</th><th>4e Level</th></tr><tr><td>1</td><td>1-2</td></tr><tr><td>2</td><td>3-4</td></tr><tr><td>3</td><td>5</td></tr><tr><td>4</td><td>6-7</td></tr><tr><td>5</td><td>8</td></tr><tr><td>6</td><td>9-10</td></tr><tr><td>7</td><td>11</td></tr><tr><td>8</td><td>12-13</td></tr><tr><td>9</td><td>14</td></tr><tr><td>10</td><td>15-16</td></tr><tr><td>11</td><td>17</td></tr><tr><td>12</td><td>18-19</td></tr><tr><td>13</td><td>20</td></tr><tr><td>14</td><td>21-22</td></tr><tr><td>15</td><td>23</td></tr><tr><td>16</td><td>24-25</td></tr><tr><td>17</td><td>26</td></tr><tr><td>18</td><td>27-28</td></tr><tr><td>19</td><td>29</td></tr><tr><td>20</td><td>30</td></tr></table><p></p><p><strong>Failure</strong></p><p>* First I will not that the 4e DMG2 recommends tailoring consequences to the scenario, not a one size fits all solution. However, if you are looking for generic consequences I think you you have a few options here. You can definitely use HD in place of Healing Surges. But it is not a 1-1 trade as Healing Surges had a much larger impact on 4e than HD do in 5e. So you might look at the rest and/or exhaustion mechanic. Perhaps 1 or more levels of exhaustion or loss of one or more rests or possibly something like: </p><p></p><p><strong>SKILL CHALLENGE FAILURE CONSEQUENCES</strong></p><table style='width: 100%'><tr><th>Level</th><th>Consequences</th></tr><tr><td>1st - 4th</td><td>-1 HD & disadvantage on checks until you finish a Rest</td></tr><tr><td>5th - 10th</td><td>- 2 HD & disadvantage on checks until you finish a Rest</td></tr><tr><td>11th - 16th</td><td>- 4 HD & disadvantage on checks until you finish a Rest</td></tr><tr><td>17th - 20th</td><td>- 6 HD & disadvantage on checks until you finish a Rest</td></tr></table><p></p><p><strong>Success</strong></p><p>In 4e the XP rewards are based on the complexity of the challenge and level. With the level being related a standard monster's XP at the same level and then the complexity of the challenge is equivalent to the number of "monsters." OF course 5e is a bit different in how it assigns XP to CR versus level. In 4e 4 level equivalent monsters = a 4 PC group in theory. In 5e, it works out that 1 CR equivalent monster = 3 PCs (in theory). So, I think taking a CR equivalent monsters XP and dividing by 3 get us in about the right ballpark. So, I give you the table below. Just multiple the XP reward x the skill challenge complexity.</p><p></p><p><strong>SKILL CHALLENGE XP PER CHALLENGE LEVEL</strong></p><table style='width: 100%'><tr><th>Level</th><th>XP (Complexity 1)</th></tr><tr><td>1</td><td>65</td></tr><tr><td>2</td><td>150</td></tr><tr><td>3</td><td>250</td></tr><tr><td>4</td><td>350</td></tr><tr><td>5</td><td>600</td></tr><tr><td>6</td><td>750</td></tr><tr><td>7</td><td>975</td></tr><tr><td>8</td><td>1300</td></tr><tr><td>9</td><td>1650</td></tr><tr><td>10</td><td>1950</td></tr><tr><td>11</td><td>2400</td></tr><tr><td>12</td><td>2800</td></tr><tr><td>13</td><td>3325</td></tr><tr><td>14</td><td>3825</td></tr><tr><td>15</td><td>4325</td></tr><tr><td>16</td><td>5000</td></tr><tr><td>17</td><td>6000</td></tr><tr><td>18</td><td>6650</td></tr><tr><td>19</td><td>7350</td></tr><tr><td>20</td><td>8350</td></tr></table></blockquote><p></p>
[QUOTE="dave2008, post: 8385745, member: 83242"] I have not tried to really break down 4e skill challenges and port them to 5e, but I like the idea. So, I thought I would give it a try. So first I am going to based it on Chapter 3 - Skill Challenges from the 4e DMG 2. I remember everyone said this was better than the initial effort in the DMG 1. So let's break it down: Step 1: Skill Check Complexity. I don't see any need to change this section at all. If can be ported over 1 - 1. [B]SKILL CHALLENGE COMPLEXITY[/B] [TABLE] [TR] [TH]Complexity[/TH] [TH]Successes[/TH] [TH]Failures[/TH] [/TR] [TR] [TD]1[/TD] [TD]4[/TD] [TD]3[/TD] [/TR] [TR] [TD]2[/TD] [TD]6[/TD] [TD]3[/TD] [/TR] [TR] [TD]3[/TD] [TD]8[/TD] [TD]3[/TD] [/TR] [TR] [TD]4[/TD] [TD]10[/TD] [TD]3[/TD] [/TR] [TR] [TD]5[/TD] [TD]12[/TD] [TD]3[/TD] [/TR] [/TABLE] Step 2: Skill check Difficulty. I don't see a lot to change here, just use the DC per task as recommended by the 5e DMG as [USER=7032025]@Lyxen[/USER] suggested. However, we could modify per level to correspond to 4e. So, combining the two I might do this: [B]SKILL CHECK DC BY LEVEL[/B] [TABLE] [TR] [TH]Level[/TH] [TH]Easy[/TH] [TH]Moderate [/TH] [TH]Hard[/TH] [/TR] [TR] [TD]1st - 4th[/TD] [TD]5[/TD] [TD]10[/TD] [TD]15[/TD] [/TR] [TR] [TD]5th - 10th[/TD] [TD]10[/TD] [TD]15[/TD] [TD]20[/TD] [/TR] [TR] [TD]11th - 16th[/TD] [TD]15[/TD] [TD]20[/TD] [TD]25[/TD] [/TR] [TR] [TD]17th - 20th[/TD] [TD]20[/TD] [TD]25[/TD] [TD]30[/TD] [/TR] [/TABLE] Step 3: Skills in a Challenge. I don't see any reason to change anything from the 4e DMG 2 here. Just use it as is. Step 4: Consequences and Rewards. I want to break this down specifically into Consequences for failure and Rewards for success. However, the thing to remember is that 4e had 30 levels, but 5e has 20 levels. So whenever you adjust the level of the consequence / reward listed keep in mind how this relates to 5e level [B]5E TO 4E SKILL CHALLENGE LEVEL CONCERSION[/B] [TABLE] [TR] [TH]5e Level[/TH] [TH]4e Level[/TH] [/TR] [TR] [TD]1[/TD] [TD]1-2[/TD] [/TR] [TR] [TD]2[/TD] [TD]3-4[/TD] [/TR] [TR] [TD]3[/TD] [TD]5[/TD] [/TR] [TR] [TD]4[/TD] [TD]6-7[/TD] [/TR] [TR] [TD]5[/TD] [TD]8[/TD] [/TR] [TR] [TD]6[/TD] [TD]9-10[/TD] [/TR] [TR] [TD]7[/TD] [TD]11[/TD] [/TR] [TR] [TD]8[/TD] [TD]12-13[/TD] [/TR] [TR] [TD]9[/TD] [TD]14[/TD] [/TR] [TR] [TD]10[/TD] [TD]15-16[/TD] [/TR] [TR] [TD]11[/TD] [TD]17[/TD] [/TR] [TR] [TD]12[/TD] [TD]18-19[/TD] [/TR] [TR] [TD]13[/TD] [TD]20[/TD] [/TR] [TR] [TD]14[/TD] [TD]21-22[/TD] [/TR] [TR] [TD]15[/TD] [TD]23[/TD] [/TR] [TR] [TD]16[/TD] [TD]24-25[/TD] [/TR] [TR] [TD]17[/TD] [TD]26[/TD] [/TR] [TR] [TD]18[/TD] [TD]27-28[/TD] [/TR] [TR] [TD]19[/TD] [TD]29[/TD] [/TR] [TR] [TD]20[/TD] [TD]30[/TD] [/TR] [/TABLE] [B]Failure[/B] * First I will not that the 4e DMG2 recommends tailoring consequences to the scenario, not a one size fits all solution. However, if you are looking for generic consequences I think you you have a few options here. You can definitely use HD in place of Healing Surges. But it is not a 1-1 trade as Healing Surges had a much larger impact on 4e than HD do in 5e. So you might look at the rest and/or exhaustion mechanic. Perhaps 1 or more levels of exhaustion or loss of one or more rests or possibly something like: [B]SKILL CHALLENGE FAILURE CONSEQUENCES[/B] [TABLE] [TR] [TH]Level[/TH] [TH]Consequences[/TH] [/TR] [TR] [TD]1st - 4th[/TD] [TD]-1 HD & disadvantage on checks until you finish a Rest[/TD] [/TR] [TR] [TD]5th - 10th[/TD] [TD]- 2 HD & disadvantage on checks until you finish a Rest[/TD] [/TR] [TR] [TD]11th - 16th[/TD] [TD]- 4 HD & disadvantage on checks until you finish a Rest[/TD] [/TR] [TR] [TD]17th - 20th[/TD] [TD]- 6 HD & disadvantage on checks until you finish a Rest[/TD] [/TR] [/TABLE] [B]Success[/B] In 4e the XP rewards are based on the complexity of the challenge and level. With the level being related a standard monster's XP at the same level and then the complexity of the challenge is equivalent to the number of "monsters." OF course 5e is a bit different in how it assigns XP to CR versus level. In 4e 4 level equivalent monsters = a 4 PC group in theory. In 5e, it works out that 1 CR equivalent monster = 3 PCs (in theory). So, I think taking a CR equivalent monsters XP and dividing by 3 get us in about the right ballpark. So, I give you the table below. Just multiple the XP reward x the skill challenge complexity. [B]SKILL CHALLENGE XP PER CHALLENGE LEVEL[/B] [TABLE] [TR] [TH]Level[/TH] [TH]XP (Complexity 1)[/TH] [/TR] [TR] [TD]1[/TD] [TD]65[/TD] [/TR] [TR] [TD]2[/TD] [TD]150[/TD] [/TR] [TR] [TD]3[/TD] [TD]250[/TD] [/TR] [TR] [TD]4[/TD] [TD]350[/TD] [/TR] [TR] [TD]5[/TD] [TD]600[/TD] [/TR] [TR] [TD]6[/TD] [TD]750[/TD] [/TR] [TR] [TD]7[/TD] [TD]975[/TD] [/TR] [TR] [TD]8[/TD] [TD]1300[/TD] [/TR] [TR] [TD]9[/TD] [TD]1650[/TD] [/TR] [TR] [TD]10[/TD] [TD]1950[/TD] [/TR] [TR] [TD]11[/TD] [TD]2400[/TD] [/TR] [TR] [TD]12[/TD] [TD]2800[/TD] [/TR] [TR] [TD]13[/TD] [TD]3325[/TD] [/TR] [TR] [TD]14[/TD] [TD]3825[/TD] [/TR] [TR] [TD]15[/TD] [TD]4325[/TD] [/TR] [TR] [TD]16[/TD] [TD]5000[/TD] [/TR] [TR] [TD]17[/TD] [TD]6000[/TD] [/TR] [TR] [TD]18[/TD] [TD]6650[/TD] [/TR] [TR] [TD]19[/TD] [TD]7350[/TD] [/TR] [TR] [TD]20[/TD] [TD]8350[/TD] [/TR] [/TABLE] [/QUOTE]
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