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Questions About Converting Skill Challenges to 5e
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<blockquote data-quote="Charlaquin" data-source="post: 8385762" data-attributes="member: 6779196"><p>Two ways you could go with this: either embrace 5e’s static DCs and set the difficulty that way, accepting that skill challenges will get easier as PCs level - this would be more in the spirit of Bounded Accuracy, and would probably be what I would do if I were to try and convert skill challenges to 5e.</p><p></p><p>Alternatively, you could emulate 4e’s DC by level quite easily, since proficiency bonuses increase at a predictable rate. If we assume the standard DC breakdown of 10 for easy, 15 for moderate, 20 for hard is based on starting characters, simply increase each of those by 1 whenever the party’s proficiency bonuses increase. So you would have the following:</p><table style='width: 100%'><tr><td><strong>Level</strong></td><td><strong>Easy</strong></td><td><strong>Medium</strong></td><td><strong>Hard</strong></td><td><strong>Very Hard</strong></td></tr><tr><td>1st-4th</td><td>10</td><td>15</td><td>20</td><td>25</td></tr><tr><td>5th-8th</td><td>11</td><td>16</td><td>21</td><td>26</td></tr><tr><td>9th-12th</td><td>12</td><td>17</td><td>22</td><td>27</td></tr><tr><td>13th-16tg</td><td>13</td><td>18</td><td>23</td><td>28</td></tr><tr><td>17th-20th</td><td>14</td><td>19</td><td>24</td><td>29</td></tr></table><p></p><p></p><p>Loss of a hit die is the most obvious answer. It’s not a direct equivalent but it kind of serves a similar purpose. Since healing surges in 4e served not just as additional healing but a soft cap on all healing received, you could probably better emulate loss of a healing surge in 5e with loss of actual HP. Maybe roll the character’s hit die and lose that much HP? Actually, the 5e DMG happens to have a table for improvising trap damage, which might work well for this purpose:</p><table style='width: 100%'><tr><td><strong>Level</strong></td><td><strong>Moderate</strong></td><td><strong>Dangerous</strong></td><td><strong>Deadly</strong></td></tr><tr><td>1st-4th</td><td>5 (1d10)</td><td>11 (2d10)</td><td>22 (4d10)</td></tr><tr><td>5th-10th</td><td>11 (2d10)</td><td>22 (4d10)</td><td>55 (10d10)</td></tr><tr><td>11th-16th</td><td>22 (4d10)</td><td>55 (10d10)</td><td>99 (18d10)</td></tr><tr><td>17th-20th</td><td>55 (10d10)</td><td>99 (18 d10)</td><td>132 (24d10)</td></tr></table><p></p><p>In 4e, healing surges were always 1/4 your maximum HP, and you got a number of them based on class. So, a healing surge basically represented between 5% and 10% of your total HP per day. So a truly faithful recreation would do the same in 5e, which works out to something like 0.5 HP/level.</p><p></p><p></p><p>I wouldn’t. I would take the 5e DMG’s advice for awarding non-combat XP and assign the skill challenge a difficulty of easy, medium, hard, or deadly, and award the amount of XP for an encounter of that difficulty for the party’s level (or average level if you have a mixed-level party). Just use the XP thresholds table from the Encounter Building section in chapter 3 of the DMG (or chapter 13 of the basic rules). It’s a little long to reproduce here but it should be easy to find.</p><p></p><p>I mean, personally I don’t think 4e’s skill challenges translate well to 5e. But, I figured I’d treat this pretty much as a + thread. If you want to do this thing, the above is my advice on how do it the best you can.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8385762, member: 6779196"] Two ways you could go with this: either embrace 5e’s static DCs and set the difficulty that way, accepting that skill challenges will get easier as PCs level - this would be more in the spirit of Bounded Accuracy, and would probably be what I would do if I were to try and convert skill challenges to 5e. Alternatively, you could emulate 4e’s DC by level quite easily, since proficiency bonuses increase at a predictable rate. If we assume the standard DC breakdown of 10 for easy, 15 for moderate, 20 for hard is based on starting characters, simply increase each of those by 1 whenever the party’s proficiency bonuses increase. So you would have the following: [TABLE] [TR] [TD][B]Level[/B][/TD] [TD][B]Easy[/B][/TD] [TD][B]Medium[/B][/TD] [TD][B]Hard[/B][/TD] [TD][B]Very Hard[/B][/TD] [/TR] [TR] [TD]1st-4th[/TD] [TD]10[/TD] [TD]15[/TD] [TD]20[/TD] [TD]25[/TD] [/TR] [TR] [TD]5th-8th[/TD] [TD]11[/TD] [TD]16[/TD] [TD]21[/TD] [TD]26[/TD] [/TR] [TR] [TD]9th-12th[/TD] [TD]12[/TD] [TD]17[/TD] [TD]22[/TD] [TD]27[/TD] [/TR] [TR] [TD]13th-16tg[/TD] [TD]13[/TD] [TD]18[/TD] [TD]23[/TD] [TD]28[/TD] [/TR] [TR] [TD]17th-20th[/TD] [TD]14[/TD] [TD]19[/TD] [TD]24[/TD] [TD]29[/TD] [/TR] [/TABLE] Loss of a hit die is the most obvious answer. It’s not a direct equivalent but it kind of serves a similar purpose. Since healing surges in 4e served not just as additional healing but a soft cap on all healing received, you could probably better emulate loss of a healing surge in 5e with loss of actual HP. Maybe roll the character’s hit die and lose that much HP? Actually, the 5e DMG happens to have a table for improvising trap damage, which might work well for this purpose: [TABLE] [TR] [TD][B]Level[/B][/TD] [TD][B]Moderate[/B][/TD] [TD][B]Dangerous[/B][/TD] [TD][B]Deadly[/B][/TD] [/TR] [TR] [TD]1st-4th[/TD] [TD]5 (1d10)[/TD] [TD]11 (2d10)[/TD] [TD]22 (4d10)[/TD] [/TR] [TR] [TD]5th-10th[/TD] [TD]11 (2d10)[/TD] [TD]22 (4d10)[/TD] [TD]55 (10d10)[/TD] [/TR] [TR] [TD]11th-16th[/TD] [TD]22 (4d10)[/TD] [TD]55 (10d10)[/TD] [TD]99 (18d10)[/TD] [/TR] [TR] [TD]17th-20th[/TD] [TD]55 (10d10)[/TD] [TD]99 (18 d10)[/TD] [TD]132 (24d10)[/TD] [/TR] [/TABLE] In 4e, healing surges were always 1/4 your maximum HP, and you got a number of them based on class. So, a healing surge basically represented between 5% and 10% of your total HP per day. So a truly faithful recreation would do the same in 5e, which works out to something like 0.5 HP/level. I wouldn’t. I would take the 5e DMG’s advice for awarding non-combat XP and assign the skill challenge a difficulty of easy, medium, hard, or deadly, and award the amount of XP for an encounter of that difficulty for the party’s level (or average level if you have a mixed-level party). Just use the XP thresholds table from the Encounter Building section in chapter 3 of the DMG (or chapter 13 of the basic rules). It’s a little long to reproduce here but it should be easy to find. I mean, personally I don’t think 4e’s skill challenges translate well to 5e. But, I figured I’d treat this pretty much as a + thread. If you want to do this thing, the above is my advice on how do it the best you can. [/QUOTE]
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