Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Questions About Converting Skill Challenges to 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 8386133" data-attributes="member: 6775477"><p>Probably not what you want, but I've found that Group Checks are the new Skill Challenges. Everyone has to make a check, with a standard set of options. If a player has a suggestion for another ability or skill with an explanation of why it makes sense, I might allow that character to make that check (no duplicate non-standard checks). The DC is set by the normal rules (10+) and at least half the party must succeed. If multiple rounds are desired, you track each time the party succeeds or fails, with a desired number of successes required before a set number of failures.</p><p></p><p>Consequences for failure really need to depend on the purpose of the challenge. If it's social, the party just doesn't get what they want. Exploration encounters might cost HD, HP, resources (food/water/equipment), depending on what it is. I was never very good at this part in 4E.</p><p></p><p>I use Exploration and Social experience. The difficulty of the DC easily transitions to a encounter difficulty (easy, medium, hard, etc). I then grant xp based on the number of affected characters. Traps and such usually only affect a couple of characters, but social encounters affect everyone there. Encounters usually only provide xp on a success, but I usually give full xp for traps that the party fails, since it still costs them resources (I toy with only half xp if failed, but waffle).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8386133, member: 6775477"] Probably not what you want, but I've found that Group Checks are the new Skill Challenges. Everyone has to make a check, with a standard set of options. If a player has a suggestion for another ability or skill with an explanation of why it makes sense, I might allow that character to make that check (no duplicate non-standard checks). The DC is set by the normal rules (10+) and at least half the party must succeed. If multiple rounds are desired, you track each time the party succeeds or fails, with a desired number of successes required before a set number of failures. Consequences for failure really need to depend on the purpose of the challenge. If it's social, the party just doesn't get what they want. Exploration encounters might cost HD, HP, resources (food/water/equipment), depending on what it is. I was never very good at this part in 4E. I use Exploration and Social experience. The difficulty of the DC easily transitions to a encounter difficulty (easy, medium, hard, etc). I then grant xp based on the number of affected characters. Traps and such usually only affect a couple of characters, but social encounters affect everyone there. Encounters usually only provide xp on a success, but I usually give full xp for traps that the party fails, since it still costs them resources (I toy with only half xp if failed, but waffle). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Questions About Converting Skill Challenges to 5e
Top