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Questions About Converting Skill Challenges to 5e
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<blockquote data-quote="Lyxen" data-source="post: 8386180" data-attributes="member: 7032025"><p>For me, not really, the principle of the skill challenge was that, on the contrary, not everyone rolls for a given skill, only the people who actually pursue that avenue to solve the challenge.</p><p></p><p>That being said, I must say that while I liked the idea of the skill challenge in 4e, I realised that I like a much more free form game just counting successes and failures. I think they are a great tool when you want to publish an adventure and explain to DMs a kind of balance about various activities that the PCs could do to solve a situation.</p><p></p><p>But our games are much more free form, for one, and I don't want to restrict PCs to the skills listed in the challenge if they find a brilliant new idea. Or to penalise them too much if there is one of the avenue that they don't pursue at all. In addition, and more importantly, I want to be able to reward/punish the group for exceptional successes or failures. Although it could be argued that as per the SC rules, you could count them as two successes or two failures, I much rather count on the enthusiasm of the players and their roleplaying to see where the situation leads. Finally, for social parts of the challenges, it does not have to be binary. You could get the information from an NPC but still piss him off, so how do you count this ?</p><p></p><p>So in the end, despite studying them quite a bit, I sometimes use part of the formalism to list a priori the skills that might help a situation progress, and judge the overall difficulty, but I rarely go down the road of formalising the resolution counting successes and failures.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8386180, member: 7032025"] For me, not really, the principle of the skill challenge was that, on the contrary, not everyone rolls for a given skill, only the people who actually pursue that avenue to solve the challenge. That being said, I must say that while I liked the idea of the skill challenge in 4e, I realised that I like a much more free form game just counting successes and failures. I think they are a great tool when you want to publish an adventure and explain to DMs a kind of balance about various activities that the PCs could do to solve a situation. But our games are much more free form, for one, and I don't want to restrict PCs to the skills listed in the challenge if they find a brilliant new idea. Or to penalise them too much if there is one of the avenue that they don't pursue at all. In addition, and more importantly, I want to be able to reward/punish the group for exceptional successes or failures. Although it could be argued that as per the SC rules, you could count them as two successes or two failures, I much rather count on the enthusiasm of the players and their roleplaying to see where the situation leads. Finally, for social parts of the challenges, it does not have to be binary. You could get the information from an NPC but still piss him off, so how do you count this ? So in the end, despite studying them quite a bit, I sometimes use part of the formalism to list a priori the skills that might help a situation progress, and judge the overall difficulty, but I rarely go down the road of formalising the resolution counting successes and failures. [/QUOTE]
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