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Questions about Counterspelling
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<blockquote data-quote="reichtfeld" data-source="post: 724107" data-attributes="member: 10264"><p>I changed the thread name for AuraSeer in case he wanted to start a seperate discussion on how to counterpost stupid forum threads. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> No need for any confusion.</p><p></p><p> </p><p></p><p>With core rules (and only PHB feats) I absolutely agree. While counterspelling does enjoy the benefit of a 100% chance to work, you have to have the same exact spell memorized. Odds are you're better off using a damage spell to try and disrupt. There are some exceptions, though, like when friendly targets keep you from using an area affect or you outright know that an enemy spellcaster is shielded wholly or in part against your available attacks.</p><p></p><p>Another exception is for spellcasters that simply don't have attack spells. In that case their only recourse is to ready actions to counterspell using dispel magic. Some scoff at the notion of such a mage, but there are those of us that do prefer playing a support role with our sor/wiz.</p><p></p><p>But reactive counterspelling changes this entirely. If you ready an action to try and fireball an enemy caster whenever he starts to cast, what if by some freak occurence he doesn't cast? Your action is totally forfeited. Or what if he's casting, but it's a non-attack spell (a buff or perhaps a teleport to escape)? It might have been more tactically advantageous to use your action otherwise in that event. </p><p></p><p>Enter reactive counterspelling. You simply delay your action until the end of the round. If anyone casts at any point during the round, you can use your action to counterspell, then leaving you with a move-equivalent action left when your turn does come up. So if no one casts or if you decide that no spells being cast are worth counterspelling, then you can do whatever you want on your turn; you didn't have to ready an action that could otherwise be forfeited.</p><p></p><p>And if you throw in other feats the option of specializing to counterspell could become very viable and effective in my opinion. The question is whether the proposed feats are balanced and have a place in the game. That's what I would love to know. Opinions on Counterspell Riposte from FFG's Paths of Magic. Opinions on converting the Focused Dispel ability into a feat and adding a Greater Focused Dispel that grants a cumulative, non-stacking +4 bonus. Opinions on whether mastery of counterspelling could/should be a feat, which is a very touchy subject because of the spectrum of opinions on the Archmage as a whole. And lastly, are there any feats that deal with counterspelling spell-like abilities? If not, what opinions are there on the idea of a feat that would allow that?</p></blockquote><p></p>
[QUOTE="reichtfeld, post: 724107, member: 10264"] I changed the thread name for AuraSeer in case he wanted to start a seperate discussion on how to counterpost stupid forum threads. :) No need for any confusion. With core rules (and only PHB feats) I absolutely agree. While counterspelling does enjoy the benefit of a 100% chance to work, you have to have the same exact spell memorized. Odds are you're better off using a damage spell to try and disrupt. There are some exceptions, though, like when friendly targets keep you from using an area affect or you outright know that an enemy spellcaster is shielded wholly or in part against your available attacks. Another exception is for spellcasters that simply don't have attack spells. In that case their only recourse is to ready actions to counterspell using dispel magic. Some scoff at the notion of such a mage, but there are those of us that do prefer playing a support role with our sor/wiz. But reactive counterspelling changes this entirely. If you ready an action to try and fireball an enemy caster whenever he starts to cast, what if by some freak occurence he doesn't cast? Your action is totally forfeited. Or what if he's casting, but it's a non-attack spell (a buff or perhaps a teleport to escape)? It might have been more tactically advantageous to use your action otherwise in that event. Enter reactive counterspelling. You simply delay your action until the end of the round. If anyone casts at any point during the round, you can use your action to counterspell, then leaving you with a move-equivalent action left when your turn does come up. So if no one casts or if you decide that no spells being cast are worth counterspelling, then you can do whatever you want on your turn; you didn't have to ready an action that could otherwise be forfeited. And if you throw in other feats the option of specializing to counterspell could become very viable and effective in my opinion. The question is whether the proposed feats are balanced and have a place in the game. That's what I would love to know. Opinions on Counterspell Riposte from FFG's Paths of Magic. Opinions on converting the Focused Dispel ability into a feat and adding a Greater Focused Dispel that grants a cumulative, non-stacking +4 bonus. Opinions on whether mastery of counterspelling could/should be a feat, which is a very touchy subject because of the spectrum of opinions on the Archmage as a whole. And lastly, are there any feats that deal with counterspelling spell-like abilities? If not, what opinions are there on the idea of a feat that would allow that? [/QUOTE]
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