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General Tabletop Discussion
*Pathfinder & Starfinder
Questions about Counterspelling
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<blockquote data-quote="diaglo" data-source="post: 727759" data-attributes="member: 2885"><p><strong>specialization</strong></p><p></p><p>a couple other things to consider.</p><p></p><p>the spellcraft skill: the important component to any counterspelling.</p><p></p><p>if you are a specialized caster and the spell is in your school of magic. do you still receive the +2 bonus to identify? i think the wording is something like +2 to learn the spell. but i guess that would apply to counterspelling as well.</p><p></p><p>the feat spell focus and its more powerful variants would also be helpful. as would a high int. maybe skill focus (spellcraft). and more importantly improved init. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> since you must have your counterspell readied to use.</p><p></p><p></p><p></p><p>things to consider before you go down the road of counterspelling master:</p><p></p><p>1) the amount of magic in the campaign. just how many spellcasters are you likely to meet or battle? if you look at the rules for generating a typical town or city. the majority of the population of potential rivals are noncasters.</p><p></p><p>2) what are the benefits to using all of your available spell slots in the hopes you will get to use them as a counterspell? or if you decide to cast them as normal, what are the risks someone will counter you?</p><p></p><p>3) how many feats do you get? and if you use them to bump up your counterspell effectiveness can you now use them for other purposes?</p></blockquote><p></p>
[QUOTE="diaglo, post: 727759, member: 2885"] [b]specialization[/b] a couple other things to consider. the spellcraft skill: the important component to any counterspelling. if you are a specialized caster and the spell is in your school of magic. do you still receive the +2 bonus to identify? i think the wording is something like +2 to learn the spell. but i guess that would apply to counterspelling as well. the feat spell focus and its more powerful variants would also be helpful. as would a high int. maybe skill focus (spellcraft). and more importantly improved init. ;) since you must have your counterspell readied to use. things to consider before you go down the road of counterspelling master: 1) the amount of magic in the campaign. just how many spellcasters are you likely to meet or battle? if you look at the rules for generating a typical town or city. the majority of the population of potential rivals are noncasters. 2) what are the benefits to using all of your available spell slots in the hopes you will get to use them as a counterspell? or if you decide to cast them as normal, what are the risks someone will counter you? 3) how many feats do you get? and if you use them to bump up your counterspell effectiveness can you now use them for other purposes? [/QUOTE]
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Questions about Counterspelling
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