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<blockquote data-quote="Dunamin" data-source="post: 4867381" data-attributes="member: 57529"><p>Hey there, just noticed this thread.</p><p></p><p>Those are good questions all around and I do have a lot of additional material behind Ea when I wrote it up, though unfortunately I don't have access to it right now. Going from memory:</p><p></p><p></p><p>No, not as such. However, a significant part of the cultures are inspired from the abundance of D&D lore behind giths, illithids, and other iconic practicioners of psionics, and that lore might in turn have had real-world analogues.</p><p></p><p>If you really want relation to real-world cultures, I would think you might draw a little inspiration from Spartans and samurai for githyanki and Shaolin monks for githzerai.</p><p></p><p></p><p>For ease of play (as is the norm in 4E), yes.</p><p>Technically they would speak their own language, but it would be close enough to Allarian to suffice as equivalent, just like Magari is considered equivalent to Dwarven.</p><p></p><p></p><p>I had not really settled on this topic, since the role of gods in the L4W world was a hot topic at the time I was writing Ea (pre-launch of L4W).</p><p>Unless I'm mistaken, we ended up deciding that there would be no more than the 12 established gods. Considering that Ea is a Far Land, the citizens of Letheons might worship them under different names but they would technically be the same.</p><p></p><p>However, it should be noted that the gods play a relatively smaller part on Ea overall.</p><p></p><p></p><p>This was left intentionally open. Ea is continental in size, and as such the environment depends on where you are.</p><p></p><p>Most of the kingdom of Letheon is dominated by fields and plains, often with grass growing the height of common humanoids - though a great deal has become corrupted and poisonous following the Xelgonne Enclave occupation. Central Letheon rises into signicant mountainside, with very expansive underground tunnels and caverns.</p><p></p><p>Hope that helps <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dunamin, post: 4867381, member: 57529"] Hey there, just noticed this thread. Those are good questions all around and I do have a lot of additional material behind Ea when I wrote it up, though unfortunately I don't have access to it right now. Going from memory: No, not as such. However, a significant part of the cultures are inspired from the abundance of D&D lore behind giths, illithids, and other iconic practicioners of psionics, and that lore might in turn have had real-world analogues. If you really want relation to real-world cultures, I would think you might draw a little inspiration from Spartans and samurai for githyanki and Shaolin monks for githzerai. For ease of play (as is the norm in 4E), yes. Technically they would speak their own language, but it would be close enough to Allarian to suffice as equivalent, just like Magari is considered equivalent to Dwarven. I had not really settled on this topic, since the role of gods in the L4W world was a hot topic at the time I was writing Ea (pre-launch of L4W). Unless I'm mistaken, we ended up deciding that there would be no more than the 12 established gods. Considering that Ea is a Far Land, the citizens of Letheons might worship them under different names but they would technically be the same. However, it should be noted that the gods play a relatively smaller part on Ea overall. This was left intentionally open. Ea is continental in size, and as such the environment depends on where you are. Most of the kingdom of Letheon is dominated by fields and plains, often with grass growing the height of common humanoids - though a great deal has become corrupted and poisonous following the Xelgonne Enclave occupation. Central Letheon rises into signicant mountainside, with very expansive underground tunnels and caverns. Hope that helps :) [/QUOTE]
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