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<blockquote data-quote="Col_Pladoh" data-source="post: 212792" data-attributes="member: 796"><p>Picked up the 6 PM email to clear it our before martini time and lo and behold! A missive directing me to your post Upper_Krust <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Fun to be back posting, although I should be either working or drinking... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /></p><p></p><p>It is pretty hard to compare the capacity of :LA game system with PC levels--more flexibility in the former, because give or take a few of the same opponent, and you can adjust for veteran, high-score and many-Abilities Avatars, while it's more difficult to manage PC levels, especially with 3E multi-classing and min-maxing running rampant.</p><p></p><p>As a preface to this I need to state than in a few of the adventures in the mnodule more real wit, thinking, and roleplaying than power-level will be needed to win through. As a current rule of thumb I am using 10 combined levels for PCs, assuming a party of six or seven. upping that by 1 level for every one short of six, so with five with 11 combined levels, four get to 12, three 13 and two 14. Drop that by about 33% for single-level PCs. A good GM can manage well enough with higher levels, of course, by boosting the power of the opponents and adding more, Trouble with that is that it assumes more than can be expected in regards to veteran DM status.</p><p></p><p>Anyway, I'm just rambling on, sorry. We'll have it all worked out ina couple of months.</p><p></p><p>Cheerio,</p><p>Gary</p></blockquote><p></p>
[QUOTE="Col_Pladoh, post: 212792, member: 796"] Picked up the 6 PM email to clear it our before martini time and lo and behold! A missive directing me to your post Upper_Krust :D Fun to be back posting, although I should be either working or drinking... :rolleyes: It is pretty hard to compare the capacity of :LA game system with PC levels--more flexibility in the former, because give or take a few of the same opponent, and you can adjust for veteran, high-score and many-Abilities Avatars, while it's more difficult to manage PC levels, especially with 3E multi-classing and min-maxing running rampant. As a preface to this I need to state than in a few of the adventures in the mnodule more real wit, thinking, and roleplaying than power-level will be needed to win through. As a current rule of thumb I am using 10 combined levels for PCs, assuming a party of six or seven. upping that by 1 level for every one short of six, so with five with 11 combined levels, four get to 12, three 13 and two 14. Drop that by about 33% for single-level PCs. A good GM can manage well enough with higher levels, of course, by boosting the power of the opponents and adding more, Trouble with that is that it assumes more than can be expected in regards to veteran DM status. Anyway, I'm just rambling on, sorry. We'll have it all worked out ina couple of months. Cheerio, Gary [/QUOTE]
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