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<blockquote data-quote="Col_Pladoh" data-source="post: 213431" data-attributes="member: 796"><p>Heh-heh!</p><p></p><p>The sum WotC is offering for a new fantasy world setting is a very good one in regards to what one can expect for work in this field. If I was GMing from non-published published material and had been doing so for several years, you better believe I'd toss my hat into the ring.</p><p></p><p>As my old friend Don Kaye used to say with his hand outstretched and pocket change displayed in his palm when someone tried to touch him for money, "This is all that remains of the once-vast Kaye fortune." Coincidentally, that's true of the once-vast Gygax fortune. Between lawyers, the ex-wife, the IRS and other taxing authorities, $100K looks as good to me as it does to most folks <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>As for GAXMOOR, it is very much a good old action-adventure module. I expect that all those who enjoyed the likes of the G series and ToEE modules will have a lot of enjoyment from playing it.</p><p></p><p>Parts of the HALL OF MANY PANES are in that vein, some far removed from it, I think. It is something I decided to try, doing one module that has all sorts of different challenges and approaches under a single quest umbrella. In all I hope it will reflect the general tone of my old campaign, that presented in a finite setting that allows the GM to expand within it as desired and also to springboard from it to areas created personally for use after the module is played through. Play mioght well take a year, is sessions are held once a week and don't go on for a full day.</p><p></p><p>Speaking of which, it's time I got back to writig the material <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Cheerio,</p><p>Gary</p></blockquote><p></p>
[QUOTE="Col_Pladoh, post: 213431, member: 796"] Heh-heh! The sum WotC is offering for a new fantasy world setting is a very good one in regards to what one can expect for work in this field. If I was GMing from non-published published material and had been doing so for several years, you better believe I'd toss my hat into the ring. As my old friend Don Kaye used to say with his hand outstretched and pocket change displayed in his palm when someone tried to touch him for money, "This is all that remains of the once-vast Kaye fortune." Coincidentally, that's true of the once-vast Gygax fortune. Between lawyers, the ex-wife, the IRS and other taxing authorities, $100K looks as good to me as it does to most folks ;) As for GAXMOOR, it is very much a good old action-adventure module. I expect that all those who enjoyed the likes of the G series and ToEE modules will have a lot of enjoyment from playing it. Parts of the HALL OF MANY PANES are in that vein, some far removed from it, I think. It is something I decided to try, doing one module that has all sorts of different challenges and approaches under a single quest umbrella. In all I hope it will reflect the general tone of my old campaign, that presented in a finite setting that allows the GM to expand within it as desired and also to springboard from it to areas created personally for use after the module is played through. Play mioght well take a year, is sessions are held once a week and don't go on for a full day. Speaking of which, it's time I got back to writig the material :D Cheerio, Gary [/QUOTE]
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