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<blockquote data-quote="Col_Pladoh" data-source="post: 216612" data-attributes="member: 796"><p>Howdy<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Fact is I am nearly finished with a super module called THE HALL OF MANY PANES. It is a dual D20/LA game system adventure that could well take a group a year of weekly game sessions to complete. It contains a very broad mix of scenarios, from a long dungeon crawl to some pure roleplay ones, with all manner of fifferent sorts in between requiring exploration, problem solving and the like. I have the concluding two portions to finish--this week--and Lee Vanderlip is working on the D20 material for it now.</p><p></p><p>As for "Greyhawk," that's the trade marked property of WotC, so I can't do anything with it.</p><p></p><p>The revision of the old material dealing with the ruined castle and dungeon levels is a project I have considered. It would take at least two years to complete, and I'd need the assistance of one of the "old timers" who played in that campaign, adventured in the dungeons. So far both my sons that did play in it--Ernie and Luke--have turned it down as too demanding. They have jobs and don't want to spend all of their free time developing the material with me. To turn rough dungeon maps and one-line notes into a publishable module is a real chore, of course. I woinged about 80% of all the action.</p><p></p><p>The WotC offer regarding the new World Setting is a most interesting one. IMO it takes a lot of time and effort to create a believable and compelling one, and I wonder if anyone without a complete world ready to revise and adapt to fit their needs can possiobly hope to compete in the contest.</p><p></p><p>Cheerio,</p><p>Gary</p></blockquote><p></p>
[QUOTE="Col_Pladoh, post: 216612, member: 796"] Howdy:) Fact is I am nearly finished with a super module called THE HALL OF MANY PANES. It is a dual D20/LA game system adventure that could well take a group a year of weekly game sessions to complete. It contains a very broad mix of scenarios, from a long dungeon crawl to some pure roleplay ones, with all manner of fifferent sorts in between requiring exploration, problem solving and the like. I have the concluding two portions to finish--this week--and Lee Vanderlip is working on the D20 material for it now. As for "Greyhawk," that's the trade marked property of WotC, so I can't do anything with it. The revision of the old material dealing with the ruined castle and dungeon levels is a project I have considered. It would take at least two years to complete, and I'd need the assistance of one of the "old timers" who played in that campaign, adventured in the dungeons. So far both my sons that did play in it--Ernie and Luke--have turned it down as too demanding. They have jobs and don't want to spend all of their free time developing the material with me. To turn rough dungeon maps and one-line notes into a publishable module is a real chore, of course. I woinged about 80% of all the action. The WotC offer regarding the new World Setting is a most interesting one. IMO it takes a lot of time and effort to create a believable and compelling one, and I wonder if anyone without a complete world ready to revise and adapt to fit their needs can possiobly hope to compete in the contest. Cheerio, Gary [/QUOTE]
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