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Questions about FFG's Spellslinger game ...
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<blockquote data-quote="Von Ether" data-source="post: 1404679" data-attributes="member: 15582"><p>I'm tempted to get it, though it seems to a degree to be like Dragonstar in the vein of "D&D meets 'X'." Which is a concept that has it's strength's and weaknesses. (Though I am happy to see that the entire Horizon line has more diversity than that).</p><p></p><p>I see from the ENworld review by Mr. Kushner, there are only three classes, Gunfighter, Maverick, and Trailblazer. I wondered if these three classes bear any resememblance to Unearthed Arcana's varient rules for generic classes, the warrior, the expert and the spellcaster? You can assume that the Fighter and Gunslinger may have a lot in common just from the names, but not so with the others.</p><p></p><p>While I noticed that Joe said there was no true spell casting class in Spellslinger, I wondered if perhaps one of the three classes was more "brand freindly" than the other two. Speaking of, what do the classes focus on (other than shooting guns for the Gunslinger?)</p><p></p><p>Another question, can one play a PC without brands and still be toe-to-toe with the Branded? Is there a little bit about how brands happened in the old world? Is there some advice on taking the Brand concept to normal D&D classes (or how to use Brands in other d20 settings like fantasy or Modern day?)</p><p></p><p>As an aside:</p><p>Oddly enough, while I am not a fan of "spell slots," the idea of using D&D spells for "magic knacks" is appealing.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 1404679, member: 15582"] I'm tempted to get it, though it seems to a degree to be like Dragonstar in the vein of "D&D meets 'X'." Which is a concept that has it's strength's and weaknesses. (Though I am happy to see that the entire Horizon line has more diversity than that). I see from the ENworld review by Mr. Kushner, there are only three classes, Gunfighter, Maverick, and Trailblazer. I wondered if these three classes bear any resememblance to Unearthed Arcana's varient rules for generic classes, the warrior, the expert and the spellcaster? You can assume that the Fighter and Gunslinger may have a lot in common just from the names, but not so with the others. While I noticed that Joe said there was no true spell casting class in Spellslinger, I wondered if perhaps one of the three classes was more "brand freindly" than the other two. Speaking of, what do the classes focus on (other than shooting guns for the Gunslinger?) Another question, can one play a PC without brands and still be toe-to-toe with the Branded? Is there a little bit about how brands happened in the old world? Is there some advice on taking the Brand concept to normal D&D classes (or how to use Brands in other d20 settings like fantasy or Modern day?) As an aside: Oddly enough, while I am not a fan of "spell slots," the idea of using D&D spells for "magic knacks" is appealing. [/QUOTE]
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