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<blockquote data-quote="dragonfriend7738" data-source="post: 6088901" data-attributes="member: 6691820"><p>So, I was perusing the Complete Divine, and ran across the Geomancer. (<a href="http://dndtools.eu/classes/geomancer/" target="_blank">http://dndtools.eu/classes/geomancer/</a>) It seems interesting, and has some nifty class abilities for the spellcaster type that it is supposed to be based for (Divine/Arcane casting requirement and all) but I noticed that a lot of the physical changes/bonuses that you get could be put to a very flavorful use for a melee based combatant/wigglefinger. Especially those that allows for blind/tremorsense and pounce. Anyone seen anything along those lines using the Geomancer? Not looking for an optomized pouncer build, just some thoughts on how to turn the Geo into an interesting melee combatant.</p><p></p><p>Also, I'm sure I could talk my DM into allowing the level 1 changes to grant some sort of minor bonus that works logically (like gaining a cat's tail would grant a +2 stability bonus to balance checks) Any suggestions for what the listed abilities might grant as a minor bonus?</p></blockquote><p></p>
[QUOTE="dragonfriend7738, post: 6088901, member: 6691820"] So, I was perusing the Complete Divine, and ran across the Geomancer. ([URL]http://dndtools.eu/classes/geomancer/[/URL]) It seems interesting, and has some nifty class abilities for the spellcaster type that it is supposed to be based for (Divine/Arcane casting requirement and all) but I noticed that a lot of the physical changes/bonuses that you get could be put to a very flavorful use for a melee based combatant/wigglefinger. Especially those that allows for blind/tremorsense and pounce. Anyone seen anything along those lines using the Geomancer? Not looking for an optomized pouncer build, just some thoughts on how to turn the Geo into an interesting melee combatant. Also, I'm sure I could talk my DM into allowing the level 1 changes to grant some sort of minor bonus that works logically (like gaining a cat's tail would grant a +2 stability bonus to balance checks) Any suggestions for what the listed abilities might grant as a minor bonus? [/QUOTE]
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