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<blockquote data-quote="RUMBLETiGER" data-source="post: 6089072" data-attributes="member: 6674868"><p>I've never quite known what to do with the Geomancer. The "Requires two casting classes but only progresses one", cool physical changes but only a d6 HD, medium BAB has lead me to wonder exactly what it's supposed to be good at. Since you need to take 3 levels of a casting class you'll never progress (unless you go the Urpriest/precocious apprentice/some other fast level 2 spell route), it seemed to me to end up watering down it's effectiveness.</p><p></p><p>But sure, lets consider looking at it as a melee PrC. Perhaps if we used high BAB caster classes. Duskblade5/Holy Liberator3 could be a workable choice, progress either melee-oriented spell list. Or, for one less BAB but a better spell list, Duskblade5/Druid3 and progress the Druid side. You'll still be far behind in spell levels, but we're not going for a caster build, right? You've still got Duskblade's Arcane Channeling though, so be sure to make use of the little spells you do have.</p><p></p><p>So you've got a level 8 base that's designed to hit things decently well, with some sparkly magical oomph behind each blow. You had a tough time making it thru a few levels, having spread class abilities around and since you knew you would eventually get the Geomancer class, you designed your stats to be as SAD as possible, which means you might not have even been casting from one of your spell lists. But it's ok, you're level 9, and now all those Druid spells are now INT based. </p><p></p><p>You need to wait 5 more levels before you can grow natural weapons. You're now level 13, cast level 2 Arcane spells and level 4 Druid spells. Your BAB is slowly declining, as is your HD, for a melee character. </p><p></p><p>...yeah, I don't really know how to make this work. You get a few more tricks, but not really built to make decent use of them. This isn't even about comparing this build to maximizing character optimization, this simply isn't shaping up very well.</p><p></p><p>Anyway, that's my thinking out loud process. I see the Geomancer as being something that could be really cool as half a Gestalt, but I really don't know what the designers were imagining when they built this class. Perhaps you or someone else can make something better of this than I.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 6089072, member: 6674868"] I've never quite known what to do with the Geomancer. The "Requires two casting classes but only progresses one", cool physical changes but only a d6 HD, medium BAB has lead me to wonder exactly what it's supposed to be good at. Since you need to take 3 levels of a casting class you'll never progress (unless you go the Urpriest/precocious apprentice/some other fast level 2 spell route), it seemed to me to end up watering down it's effectiveness. But sure, lets consider looking at it as a melee PrC. Perhaps if we used high BAB caster classes. Duskblade5/Holy Liberator3 could be a workable choice, progress either melee-oriented spell list. Or, for one less BAB but a better spell list, Duskblade5/Druid3 and progress the Druid side. You'll still be far behind in spell levels, but we're not going for a caster build, right? You've still got Duskblade's Arcane Channeling though, so be sure to make use of the little spells you do have. So you've got a level 8 base that's designed to hit things decently well, with some sparkly magical oomph behind each blow. You had a tough time making it thru a few levels, having spread class abilities around and since you knew you would eventually get the Geomancer class, you designed your stats to be as SAD as possible, which means you might not have even been casting from one of your spell lists. But it's ok, you're level 9, and now all those Druid spells are now INT based. You need to wait 5 more levels before you can grow natural weapons. You're now level 13, cast level 2 Arcane spells and level 4 Druid spells. Your BAB is slowly declining, as is your HD, for a melee character. ...yeah, I don't really know how to make this work. You get a few more tricks, but not really built to make decent use of them. This isn't even about comparing this build to maximizing character optimization, this simply isn't shaping up very well. Anyway, that's my thinking out loud process. I see the Geomancer as being something that could be really cool as half a Gestalt, but I really don't know what the designers were imagining when they built this class. Perhaps you or someone else can make something better of this than I. [/QUOTE]
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