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Questions about Illusion magic.
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<blockquote data-quote="Orichin" data-source="post: 1882405" data-attributes="member: 25226"><p>1. ventriloquism and magic mouth also give limited forms of audible speech; and correct.</p><p>2. Personally I take DM's liscence and say that once an illusion is disbelieved, the disbeliever simply knows it is not real, with no change in sensory input. Since it offers almost no information on non-visual components, you really can't rely on the phb for info here imho (This is a theme that one might notice on any thread concerning illusions). As far as intelligable speech, it depends on how you play it (if audio components are lost or garbled to the disbeliever, <em>intelligable</em> speech could be almost or entirely impossible to detect or comprehend).</p><p>3. surrounding an object entirely with an opaque object would hide it, so sez the laws of physics. To those who believe the illusion, the illusory rug on the floor does indeed hide a trap door. Those who see through the illusionary covering though, would...see....through the illusion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>4. A modified contingency spell should do the trick for what you've got in mind here. range of touch/close; area being whatever radius you want the spell to 'look' in; whenever the prescribed event occurs within the area, the area contingency would go off, initiating the preset illusion. I'd limit it to low-level spells or illusions only, if you plan on letting PC's learn the spell later.</p><p></p><p></p><p></p><p></p><p></p><p>5-10000000000000000: never forget the DM's prerogative when adjucating illusions. The PHB and DMG and just about any other reference to the matter you'll find leaves illusions almost entirely up to the DM. By their nature they are the singlemost versitile spell category out there short of wish/limited wish (and prestidigitation if you consider it as the lowest denomination of wish). Basically, as DM, don't be afraid to do what you have to do with illusions to keep the game running smoothly or balanced. Since illusions are so complicated, most players will understand if you need to tweak something, even mid-game. 7 times out of 10, the rulebooks' intentional vagueness will pretty much <em>force</em> the DM to make at least one call he wasn't expecting or repeat/assimilate one he made previously.</p></blockquote><p></p>
[QUOTE="Orichin, post: 1882405, member: 25226"] 1. ventriloquism and magic mouth also give limited forms of audible speech; and correct. 2. Personally I take DM's liscence and say that once an illusion is disbelieved, the disbeliever simply knows it is not real, with no change in sensory input. Since it offers almost no information on non-visual components, you really can't rely on the phb for info here imho (This is a theme that one might notice on any thread concerning illusions). As far as intelligable speech, it depends on how you play it (if audio components are lost or garbled to the disbeliever, [I]intelligable[/I] speech could be almost or entirely impossible to detect or comprehend). 3. surrounding an object entirely with an opaque object would hide it, so sez the laws of physics. To those who believe the illusion, the illusory rug on the floor does indeed hide a trap door. Those who see through the illusionary covering though, would...see....through the illusion ;) 4. A modified contingency spell should do the trick for what you've got in mind here. range of touch/close; area being whatever radius you want the spell to 'look' in; whenever the prescribed event occurs within the area, the area contingency would go off, initiating the preset illusion. I'd limit it to low-level spells or illusions only, if you plan on letting PC's learn the spell later. 5-10000000000000000: never forget the DM's prerogative when adjucating illusions. The PHB and DMG and just about any other reference to the matter you'll find leaves illusions almost entirely up to the DM. By their nature they are the singlemost versitile spell category out there short of wish/limited wish (and prestidigitation if you consider it as the lowest denomination of wish). Basically, as DM, don't be afraid to do what you have to do with illusions to keep the game running smoothly or balanced. Since illusions are so complicated, most players will understand if you need to tweak something, even mid-game. 7 times out of 10, the rulebooks' intentional vagueness will pretty much [I]force[/I] the DM to make at least one call he wasn't expecting or repeat/assimilate one he made previously. [/QUOTE]
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