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<blockquote data-quote="Elric" data-source="post: 1597089" data-attributes="member: 1139"><p>I just want to chime in as a D&D player to say that from what I have seen of the M&M rules so far, it is a great game. I have played the two short one-shot adventures (Heist and Major League). The very first time we played it took less than 45 minutes to learn the basics of the game, choose characters, and run a combat.</p><p></p><p>Also, as someone who has no background reading comics, watching superhero shows or anything, the game is just a ton of fun to play. You have few expendable resources but the ones you have (hero points, extra effort) allow for an incredible variety of options, making the game quick and easy while maintaining variation. Obviously, as is the case with any simple point buy game (think 2e skills and powers), some power combination will be too powerful, but my group is really good about coming to a group consensus about how to fix things.</p><p></p><p>M&M also is such a flexible system that you can make just about any character. Of anyone remembers the description of Erekose from Michael Moorcock’s Eternal Champion series and could post it, I’d really appreciate it. I’m modeling my next M&M character on him, but can’t find the book to figure out what he looks like. I've borrowed the book of another guy in my group for now and character creation is getting really easy. I'm definitely buying a copy for myself when the updated book comes out.</p></blockquote><p></p>
[QUOTE="Elric, post: 1597089, member: 1139"] I just want to chime in as a D&D player to say that from what I have seen of the M&M rules so far, it is a great game. I have played the two short one-shot adventures (Heist and Major League). The very first time we played it took less than 45 minutes to learn the basics of the game, choose characters, and run a combat. Also, as someone who has no background reading comics, watching superhero shows or anything, the game is just a ton of fun to play. You have few expendable resources but the ones you have (hero points, extra effort) allow for an incredible variety of options, making the game quick and easy while maintaining variation. Obviously, as is the case with any simple point buy game (think 2e skills and powers), some power combination will be too powerful, but my group is really good about coming to a group consensus about how to fix things. M&M also is such a flexible system that you can make just about any character. Of anyone remembers the description of Erekose from Michael Moorcock’s Eternal Champion series and could post it, I’d really appreciate it. I’m modeling my next M&M character on him, but can’t find the book to figure out what he looks like. I've borrowed the book of another guy in my group for now and character creation is getting really easy. I'm definitely buying a copy for myself when the updated book comes out. [/QUOTE]
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