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<blockquote data-quote="evildmguy" data-source="post: 2636260" data-attributes="member: 6092"><p>Okay, not sure I can answer everything but I will try and answer a few. I haven't read Mage yet and am not done with Werewolf, mostly because I am not playing it. </p><p></p><p>Mechanic - Instead of two rolls, there is only one roll now. You take attribute + skill + specializations + modifiers - defense - modifiers (yes, I did modifiers twice). Whatever your roll that is 8 or higher, is a success. </p><p></p><p>For example. Your mortal character shoots at a vampire. He has firearms 3, dex 3, specialized in pistol for 3, uses a Desert Eagle .50 which is 4. The vampire has a defense of 3. So, the first shot would be 3+3+3+4-3=10. You roll 10 dice and every 8 is a direct wound to the vampire. (Yes, they still have bash/wound/agg.) </p><p></p><p>Pretty much that's how most of the skills work. Except for combat, though, most won't have negatives, except situationally. (Research from a book with no index or some such.) </p><p></p><p>As for story, the story hasn't changed much for Vampire, imo. They did simplify it in a nice way, though. Now, there are fewer clans, which is based on an archetype (strong, ugly, leader) but they have bloodlines, which allow for variations. They also have philosophies that a vampire believes and that gives them abilities as well. However, the BEST change they made was that age does NOT determine strength or power of the vamp. Now experience does that. Further, the more powerful a vampire is, they need more powerful blood, i.e. other vampires. If/when they get too powerful and willingly, or not, go into torpor, when they wake up, their power will have dimished over time. It actually works well. </p><p></p><p>For Werewolf, the biggest change is the mythology. No more Wyld and weaver. They are still aware of a shadow place and they try and protect their world. There are actually two clans of wolves, who don't like each other, based on the mythology. This also means that werewolves and vampires aren't immediately enemies. </p><p></p><p>As I said, I haven't read mage to know anything about it. </p><p></p><p>I hope that helps somewhat!</p><p></p><p>Have a good one! Take care! </p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 2636260, member: 6092"] Okay, not sure I can answer everything but I will try and answer a few. I haven't read Mage yet and am not done with Werewolf, mostly because I am not playing it. Mechanic - Instead of two rolls, there is only one roll now. You take attribute + skill + specializations + modifiers - defense - modifiers (yes, I did modifiers twice). Whatever your roll that is 8 or higher, is a success. For example. Your mortal character shoots at a vampire. He has firearms 3, dex 3, specialized in pistol for 3, uses a Desert Eagle .50 which is 4. The vampire has a defense of 3. So, the first shot would be 3+3+3+4-3=10. You roll 10 dice and every 8 is a direct wound to the vampire. (Yes, they still have bash/wound/agg.) Pretty much that's how most of the skills work. Except for combat, though, most won't have negatives, except situationally. (Research from a book with no index or some such.) As for story, the story hasn't changed much for Vampire, imo. They did simplify it in a nice way, though. Now, there are fewer clans, which is based on an archetype (strong, ugly, leader) but they have bloodlines, which allow for variations. They also have philosophies that a vampire believes and that gives them abilities as well. However, the BEST change they made was that age does NOT determine strength or power of the vamp. Now experience does that. Further, the more powerful a vampire is, they need more powerful blood, i.e. other vampires. If/when they get too powerful and willingly, or not, go into torpor, when they wake up, their power will have dimished over time. It actually works well. For Werewolf, the biggest change is the mythology. No more Wyld and weaver. They are still aware of a shadow place and they try and protect their world. There are actually two clans of wolves, who don't like each other, based on the mythology. This also means that werewolves and vampires aren't immediately enemies. As I said, I haven't read mage to know anything about it. I hope that helps somewhat! Have a good one! Take care! edg [/QUOTE]
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