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Questions about NWoD (necro from Oct 05)
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<blockquote data-quote="Testament" data-source="post: 2674144" data-attributes="member: 21833"><p>The only bug I've ecnountered in nWoD is this: the attacker wins. Almost universally. It shows up the most in V:tR as far as I can see, especially when we take a look at the things where we first noticed it, Haven Security, Nightmare and Dominate.</p><p></p><p>In the case of Haven Security, lets say we have a rating of 5 in it, which is supposedly a rutting fortress. A smart (3) and skilled (3 in security) vamp, with a good toolkit (equip bonus of 2) tries to get in. He's still got three dice, and only needs one success. Screw that noise, by that, an experienced locksmith can break into Fort Knox without a great deal of trouble!</p><p></p><p>Dominate and Nightmare are even worse, since you're adding a skill, a stat AND your Discipline level to it in an opposed roll against ONE stat, and Blood Potency. A starting vampire who isn't optimised in any way can hit a pool of 8 with ease in any of these, with a resisted pool of MAYBE 4. Its way too easy for the Nosferatu to walk into the room, leave everyone paralysed with fear and cut their throats. Or for the Neonate to walk up to an elder and say "SHINE MY SHOES BITCH!" and it work. And then modify their memories to get away with it.</p><p></p><p>The fix we've applied is for resistances to be maxed in a lot of situations, including combat (otherwise its "iniative wins"). You want to break into the Security 5 haven, you need five successes. You want to command someone with Dominate, or leave them cowering in blind panic, you need to get as many successes as they have resistance. In our experience, it works well, and actually means that Security is a worthwhile investment in BGs.</p></blockquote><p></p>
[QUOTE="Testament, post: 2674144, member: 21833"] The only bug I've ecnountered in nWoD is this: the attacker wins. Almost universally. It shows up the most in V:tR as far as I can see, especially when we take a look at the things where we first noticed it, Haven Security, Nightmare and Dominate. In the case of Haven Security, lets say we have a rating of 5 in it, which is supposedly a rutting fortress. A smart (3) and skilled (3 in security) vamp, with a good toolkit (equip bonus of 2) tries to get in. He's still got three dice, and only needs one success. Screw that noise, by that, an experienced locksmith can break into Fort Knox without a great deal of trouble! Dominate and Nightmare are even worse, since you're adding a skill, a stat AND your Discipline level to it in an opposed roll against ONE stat, and Blood Potency. A starting vampire who isn't optimised in any way can hit a pool of 8 with ease in any of these, with a resisted pool of MAYBE 4. Its way too easy for the Nosferatu to walk into the room, leave everyone paralysed with fear and cut their throats. Or for the Neonate to walk up to an elder and say "SHINE MY SHOES BITCH!" and it work. And then modify their memories to get away with it. The fix we've applied is for resistances to be maxed in a lot of situations, including combat (otherwise its "iniative wins"). You want to break into the Security 5 haven, you need five successes. You want to command someone with Dominate, or leave them cowering in blind panic, you need to get as many successes as they have resistance. In our experience, it works well, and actually means that Security is a worthwhile investment in BGs. [/QUOTE]
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