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Questions about NWoD (necro from Oct 05)
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<blockquote data-quote="SWBaxter" data-source="post: 2674760" data-attributes="member: 27926"><p>Duplication isn't really the goal in any RPG (at least, not any of the ones I've seen), some brand of modelling is more what they aim for. Based on your stated preferences, I'm not sure you'll like the NWoD rules as much, because they're aimed specifically at streamlining play and moving a lot of the complexities of combat into modifiers and narrative. IMHO, the NWoD rules are far superior to the previous versions, but that's because my personal preference is for mechanically clean systems that play quickly.</p><p></p><p>So far as your preferences go, if you like WoD-style die pools and detailed combat, you might want to take a look at "<em>The Riddle of Steel</em>". It uses a die pool system, and is written by a student of Renaissance martial arts to be as close to the fighting styles he practices as possible. It's more involved than NWoD, but also cleaner than OWoD (IMHO) and makes for a pretty neat system.</p></blockquote><p></p>
[QUOTE="SWBaxter, post: 2674760, member: 27926"] Duplication isn't really the goal in any RPG (at least, not any of the ones I've seen), some brand of modelling is more what they aim for. Based on your stated preferences, I'm not sure you'll like the NWoD rules as much, because they're aimed specifically at streamlining play and moving a lot of the complexities of combat into modifiers and narrative. IMHO, the NWoD rules are far superior to the previous versions, but that's because my personal preference is for mechanically clean systems that play quickly. So far as your preferences go, if you like WoD-style die pools and detailed combat, you might want to take a look at "[I]The Riddle of Steel[/I]". It uses a die pool system, and is written by a student of Renaissance martial arts to be as close to the fighting styles he practices as possible. It's more involved than NWoD, but also cleaner than OWoD (IMHO) and makes for a pretty neat system. [/QUOTE]
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