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Questions about NWoD (necro from Oct 05)
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<blockquote data-quote="TeutonicBerserker" data-source="post: 4200873" data-attributes="member: 56826"><p>That sounds alot like what I've done. </p><p></p><p>I'm a long time AD&D 2e player, always the DM, and always heavy into houserule mods. In modifiying my AD&D 2e game into something that I just didn't like, the class system. I found it too "artificial", I wanted a skill based system instead, so I adapted the d10/Storyteller system from Vampire: the Masquerade. </p><p></p><p>My gaming intrests lay heavily in combat: realistic, strategic, gritty, deadly, bloody combat. </p><p></p><p>I have well over a hundred Martial Arts styles detailed (including many historical European styles); a comprehensive system of Combat Maneuvers; all the weapons & armor from AD&D into d10 format, as well as rules detailing most concievable types of combat (armed, unarmed, grappling, ranged, mounted). </p><p></p><p>I also tend towards (semi-) low magic settings, and to this end have translated about 3 dozen magical & psychic paths drawn more from occult traditions, myth and legends (suitable for a PC use) into the d10 system. High fantasy / AD&D type magic could easily be converted as well (I already have Enchantment, Divination, Illusionism & Necromancy incorporated). Clerical/divine powers are also included (as a variant of V:tM's "True Faith"). </p><p></p><p>I'm still working on my collection of monsters (including the Cthulhu mythos beasties), I prefer plausable creatures, but that hasn't stopped me from converting alot of my favorite 2e creatures into d10. The undead recieve alot of attention as well. </p><p></p><p>If anyone is intrested in what I am working on or what I have so far let me know.</p></blockquote><p></p>
[QUOTE="TeutonicBerserker, post: 4200873, member: 56826"] That sounds alot like what I've done. I'm a long time AD&D 2e player, always the DM, and always heavy into houserule mods. In modifiying my AD&D 2e game into something that I just didn't like, the class system. I found it too "artificial", I wanted a skill based system instead, so I adapted the d10/Storyteller system from Vampire: the Masquerade. My gaming intrests lay heavily in combat: realistic, strategic, gritty, deadly, bloody combat. I have well over a hundred Martial Arts styles detailed (including many historical European styles); a comprehensive system of Combat Maneuvers; all the weapons & armor from AD&D into d10 format, as well as rules detailing most concievable types of combat (armed, unarmed, grappling, ranged, mounted). I also tend towards (semi-) low magic settings, and to this end have translated about 3 dozen magical & psychic paths drawn more from occult traditions, myth and legends (suitable for a PC use) into the d10 system. High fantasy / AD&D type magic could easily be converted as well (I already have Enchantment, Divination, Illusionism & Necromancy incorporated). Clerical/divine powers are also included (as a variant of V:tM's "True Faith"). I'm still working on my collection of monsters (including the Cthulhu mythos beasties), I prefer plausable creatures, but that hasn't stopped me from converting alot of my favorite 2e creatures into d10. The undead recieve alot of attention as well. If anyone is intrested in what I am working on or what I have so far let me know. [/QUOTE]
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