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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Questions about Oaken Fist archetype
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<blockquote data-quote="thuter" data-source="post: 9293533" data-attributes="member: 6975034"><p>Not being able to move is an interesting concept that could allow for some tactical decisions, it's just that I see very little reason to use the feature as is, which is a bummer. Locking the Wooden Fists damage behind being rooted would be a good reason to use the feature, though I would probably make it a bonus action to take root and uproot in that case. Gaining resistance to bludgeoning and piercing damage, but vulnerability to fire (like the awakened tree) would make for an interesting tradeoff while rooted.</p><p></p><p>All in all, it's a very tough one to balance. If the benefits are too strong, it becomes a no-brainer option to use everytime it is available, and then all the Adept's mobility is pointless. If it is too weak, it rarely sees play, and then the archetype's flavour is diminished. Tradeoff features are probably the most difficult to design <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But this thread was started to get clarification on some things, not to rant about Take Roots. So as far as I am concerned, the topic can be closed.</p></blockquote><p></p>
[QUOTE="thuter, post: 9293533, member: 6975034"] Not being able to move is an interesting concept that could allow for some tactical decisions, it's just that I see very little reason to use the feature as is, which is a bummer. Locking the Wooden Fists damage behind being rooted would be a good reason to use the feature, though I would probably make it a bonus action to take root and uproot in that case. Gaining resistance to bludgeoning and piercing damage, but vulnerability to fire (like the awakened tree) would make for an interesting tradeoff while rooted. All in all, it's a very tough one to balance. If the benefits are too strong, it becomes a no-brainer option to use everytime it is available, and then all the Adept's mobility is pointless. If it is too weak, it rarely sees play, and then the archetype's flavour is diminished. Tradeoff features are probably the most difficult to design :) But this thread was started to get clarification on some things, not to rant about Take Roots. So as far as I am concerned, the topic can be closed. [/QUOTE]
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Questions about Oaken Fist archetype
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